Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 17362742250082417711 13 bonk119 the Conjurer (level 2, -1/20 HPs) Began as a Demigod Conjurer on May 30, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (183 turns). bonk119 the Conjurer (Demigod Conjurer) Turns: 183, Time: 00:01:33 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 12% Magic: 2/7 EV: 11 Int: 20 God: Gold: 23 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons d - a +0 short sword e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Potions c - a potion of attraction {unknown} Skills: + Level 1.9 Dodging + Level 1.7 Stealth + Level 1.8 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the jackal. The jackal is heavily wounded. The bat hits you but does no damage. The jackal bites you but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The bat hits you but does no damage. The jackal closely misses you. The quokka barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. The bat closely misses you. The jackal closely misses you. The quokka closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The bat hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The quokka bites you. You die... **,*##.....†###..##.##.# *,,* #.......##..##.##.# *,.###.#...#.##..##.##.### *,.....##.#...#..##....... *,#.........#....#####.##. *,####..#.#...#..#####.##. *,* ##.#.##.##.######.##( *K####..b.##.##.######.... *......#h@...##.#########. ****##..r...#.....#### #. ##.....#.###.#### #. #.......###.#### #. #.?...#.†....###**#. #...............,,.. #####.##......##*### #####.###.#.#.## * #####.###.....## * You could see a quokka, a jackal and a bat. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonk119 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 136 | D:1 | Reached skill level 4 in Conjurations 164 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 183 | D:1 | HP: 1/20 [quokka (2)] 183 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.1 Dodging | | 1.9 Stealth | | 1.7 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 3 Unarmed || 2 Cast: Magic Dart || 21 Use: Scroll || 2 Potion || 1 Armour: Robe || 36 Dodge: Dodged || 30