Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17186048535672595164 29 bonk119 the Tinkerer (level 3, -4/24 HPs) Began as a Merfolk Forgewright on July 7, 2025. Slain by Terence ... wielding a +1 flail of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:19 (1566 turns). bonk119 the Tinkerer (Merfolk Forgewright) Turns: 1566, Time: 00:05:20 Health: -4/24 AC: 2 Str: 10 XL: 3 Next: 16% Magic: 1/6 EV: 11 Int: 16 God: Gold: 48 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +3 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, horns 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 hammer e - a +3 dagger (weapon) Armour b - a +0 robe (worn) j - a +0 leather armour Scrolls g - 2 scrolls of teleportation Potions c - a potion of magic f - a potion of might {unknown} Skills: + Level 0.1 Short Blades + Level 0.3 Maces & Flails + Level 3.0 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 4.5 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 b - Construct Spike Laun Frge 32% 2d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 16% N/A 10% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 52% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 63% 4 Forge Lightning Spire Air/Frge 9% 3d4 63% 4 Vhi's Electric Charge Tloc/Air 2% N/A 90% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small horns on your head. Potions are less effective at restoring your health. Message History Terence misses you. The grapnel guides your strike. You hit Terence. Terence is heavily wounded. The rocky spike skewers Terence but does no damage. Terence is heavily wounded. Terence hits you with a +1 flail of protection. The rocky spike skewers Terence. Terence is severely wounded. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 scale mail (severely wounded, 77% to hit) The kinetic grapnel hits Terence but does no damage. Terence is severely wounded. You barely miss Terence. Terence is severely wounded. Terence completely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 scale mail (severely wounded, 77% to hit) The kinetic grapnel misses Terence. Terence closely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 scale mail (severely wounded, 77% to hit) The kinetic grapnel misses Terence. Terence misses you. It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. A pair of horns grows on your head! Terence hits you with a +1 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.....#...#........... ##.##...............#. #........#####.###.#. ####................. #....######....... #.......# #.....#. ###.###.# #....... ######..##.# #.....## #..@@......# #.....# #.#####.#### #.....# #.# .# ####### #.# .. #.. #.# #.. .# #.. .# .... .. You could see Terence. Vanquished Creatures 2 dart slugs 2 endoplasms A giant cockroach (D:2) 4 hobgoblins (D:1) A quokka (D:1) 5 ball pythons (D:1) 3 bats 2 frilled lizards 4 goblins 4 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonk119 the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 185 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1186 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1551 | D:2 | Noticed Terence 1563 | D:2 | HP: 1/24 [Terence/+1 flail of protection (11)] 1566 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1566 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1566 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, minmay_misc_feat_alley D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Short Blades | | 0.1 Maces & Flails | | 0.3 Stealth | | 2.3 Spellcasting | | 2.2 Forgecraft | | 4.5 Action || total ---------------------------++------- Melee: Mace || 19 Dagger || 31 Cast: Kinetic Grapnel || 39 Construct Spike L || 2 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 42 Dodge: Dodged || 67