bown the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 26, D) a +4 long sword of flaming (62, 9, D) a lupine talisman (62, 26, D) a +4 glaive of venom (62, 27, D) a staff of fire (63, 8, D) a +3 battleaxe of distortion (63, 26, D) a +2 ring mail of poison resistance (63, 29, D) a rime drake corpse (64, 26, D) a staff of cold (69, 36, D) a parchment of Petrify (70, 8, D) a +4 heavy great mace (70, 36, D) a lightning rod (4/4) (70, 37, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (71, 8, D) a +0 battleaxe of electrocution (71, 11, D) a +3 halberd (71, 16, D) a +3 vampiric rapier (71, 20, D) a +0 giant club (71, 36, D) a staff of cold (unseen) (71, 37, D) a +1 plate armour of willpower (unseen) (72, 8, D) a +5 scimitar of flaming (72, 21, D) 4 large rocks (72, 22, D) a +0 giant club (72, 36, D) an amulet of wildshape (72, 37, D) a +4 plate armour of fire resistance (unseen) (73, 2, D) an ugly thing corpse (skeletalised by now) (73, 16, D) a +2 spectral quarterstaff (73, 21, D) a +0 giant club an ogre corpse (73, 22, D) a +0 giant club an ogre corpse (73, 36, D) a staff of necromancy (unseen) (73, 37, D) an amulet of reflection