bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of protection from fire (59, 37, D) a +4 sling of flaming (unseen) (60, 36, D) a +3 falchion of holy wrath (unseen) (60, 37, D) the +9 great mace of Massacring {flame, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (61, 0, D) a +2 glaive of protection (61, 3, D) a +0 hand axe of electrocution a +0 leather armour (61, 30, D) a +0 rapier a +0 robe (61, 36, D) a staff of earth (unseen) (61, 37, D) a scroll of acquirement (62, 0, D) a +1 halberd of protection (62, 1, D) a staff of air (62, 2, D) a +0 trident (62, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 4, D) a +0 flail (62, 9, D) the ring "Xad Bufiud" {rF+ Str+2 SInv Stlth+} [ring of protection from fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (62, 27, D) a +5 giant spiked club (62, 29, D) a +0 spear a hornet corpse (62, 30, D) a wolf corpse (62, 36, D) a ring of see invisible (62, 37, D) a parchment of Call Canine Familiar (63, 26, D) a staff of alchemy (63, 27, D) a +4 heavy battleaxe (63, 30, D) a +0 short sword a +0 spear a hornet corpse a spriggan corpse (63, 31, D) a +0 spear (63, 36, D) a sack of spiders (63, 37, D) the lupine talisman of the Desert {rElec} [lupine talisman] rElec: It insulates you from electricity. (unseen) (64, 26, D) the +9 morningstar of Xoac {spect, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (64, 29, D) a +0 robe a +0 buckler (64, 30, D) a wolf corpse (67, 41, D) a +2 mace of protection a +0 dagger a +0 war axe a draconian corpse (67, 42, D) a +0 whip a +0 club a +0 hand axe a draconian corpse a draconian corpse (68, 11, D) a +3 dagger of venom a +0 robe the human corpse of Jessica (skeletalised by now) (68, 41, D) a +0 hand axe (68, 43, D) a +0 war axe (69, 9, D) a +1 scythe of venom a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 11, D) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (69, 36, D) a +2 bardiche of distortion (69, 41, D) a +0 club a draconian corpse (70, 9, D) a +2 dagger of venom a +0 robe a +3 scale mail of poison resistance (70, 20, D) a basilisk corpse (skeletalised by now) (70, 37, D) a +2 flail of draining (71, 8, D) a +4 plate armour of death (71, 9, D) a +0 trident a +0 robe (71, 16, D) a +1 battleaxe of distortion (71, 17, D) a staff of cold (71, 21, D) a river rat corpse (skeletalised by now) (71, 37, D) a staff of conjuration (72, 8, D) a +1 sling of draining (72, 26, D) a +4 morningstar of draining (72, 27, D) a +1 halberd of venom (72, 31, D) a +0 war axe (72, 37, D) a +2 plate armour of poison resistance (73, 17, D) the +5 robe "Lohodon" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 27, D) a staff of conjuration (73, 30, D) a +0 hand axe (73, 36, D) a +2 plate armour of fire resistance (73, 37, D) a +2 ring mail of cold resistance (75, 1, D) a +1 robe