Dungeon Sprint DCSS version 0.35-a0-1077-gd9fd9c8d3d (webtiles) character file. Game seed: 2906461399650311008 0 bown the Poker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Sept 23, 2026. Was an Initiate of Jiyva. Slain by a mummy (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:31 (58 turns). bown the Poker (Merfolk Gladiator) Turns: 58, Time: 00:01:32 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Jiyva [......] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion (0%) You were in the Dungeon. You worshipped Jiyva. Jiyva was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) g - a +5 quick blade o - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. q - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. r - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - +5 shadow dragon scales p - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. s - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery h - a ring of flight i - a +6 ring of dexterity j - a +6 ring of dexterity k - a +6 ring of intelligence l - a +6 ring of intelligence m - a +6 ring of strength n - a +6 ring of strength Wands f - a wand of mindburst (7) b - a wand of light (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 8 potions of heal wounds h - 6 potions of haste g - 7 potions of magic B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Skills: + Level 2.1 Fighting + Level 4.4 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The burial acolyte is moderately wounded. The burial acolyte barely misses you. You hit the burial acolyte. The burial acolyte is moderately wounded. The burial acolyte misses you. You closely miss the burial acolyte. The burial acolyte is moderately wounded. The burial acolyte hits you with a +0 athame of freezing. The burial acolyte freezes you. You hit the burial acolyte. The burial acolyte is heavily wounded. The mummy hits you! * * * LOW HITPOINT WARNING * * * The burial acolyte closely misses you. You feel much better. The burial acolyte hits you with a +0 athame of freezing. The burial acolyte freezes you. The mummy misses you. You closely miss the burial acolyte. The burial acolyte is heavily wounded. The burial acolyte drones a funeral chant. The mummy is empowered. You completely miss the burial acolyte. The burial acolyte is heavily wounded. The burial acolyte hits you with a +0 athame of freezing. The burial acolyte freezes you. The mummy closely misses you. You miss the burial acolyte. The burial acolyte is heavily wounded. The burial acolyte closely misses you. You feel much better. The mummy no longer looks unusually strong. The mummy is no longer moving quickly. The burial acolyte barely misses you. The mummy closely misses you. You hit the burial acolyte. The burial acolyte is severely wounded. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. The burial acolyte is healed. The mummy hits you! Ouch! That really hurt! You die... Jiyva sends a jelly to digest your remains. ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.=.[.▓ ▓.....▓ ▓..ψM.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a mummy and a burial acolyte. Vanquished Creatures (others) A great orb of eyes (D) A jelly (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bown the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 3 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 3 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 3 | D | Found the +10 dark maul {heavy} 3 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 3 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 3 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 3 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 3 | D | Found the +9 sword of Power {valour} 3 | D | Found the +7 mace of Variability {chaos, chaos arc} 3 | D | Found the +11 Singing Sword {sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a blossoming altar of Fedhas. 4 | D | Found a viscous altar of Jiyva. 4 | D | Found a hazy altar of Hepliaklqana. 4 | D | Found a transporter. 4 | D | Found an opulent altar of Gozag. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a corrupted altar of Lugonu. 14 | D | Became a worshipper of Jiyva Jieqar the Shapeless 15 | D | Killed a great orb of eyes 17 | D | Found a burning altar of Makhleb. 18 | D | Found an iron altar of Okawaru. 18 | D | Found a sparkling altar of Nemelex Xobeh. 18 | D | Found a stormy altar of Qazlal. 18 | D | Found a sacrificial altar of Ru. 18 | D | Found a shimmering blue altar of Sif Muna. 20 | D | Found a bloodstained altar of Trog. 39 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 39 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 41 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 41 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 41 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 47 | D | Entered arena 2. 47 | D | Found a transporter. 47 | D | Encountered a burial acolyte 58 | D | Slain by a mummy Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Attack: Normal || 9 Melee: Trident || 9 Drink: Heal wounds || 2 Armour: Leather armour || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 0 | 0 | 1 | 58.0 | Dungeon | 58 | 58 | 0 | 0 | 0 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 58 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Jiyva | 0 | 140 | 15 | 6 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Jiyva Piety from conduct Conduct || total ----------------------++------- Exploration || 1 ----------------------++------- Conduct count Conduct || total ----------------------++------- Exploration || 88 ----------------------++-------