bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (50, 25, D) a parchment of Ignite Poison (51, 25, D) a +3 plate armour of poison resistance (unseen) (52, 25, D) the +1 short sword of the Eternal Warrior {speed, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (53, 25, D) the +6 halberd of Doom {pain, rF- Will+ rCorr Dex+7} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (54, 25, D) a scroll of brand weapon (59, 36, D) a +3 leather armour of poison resistance (60, 36, D) a +2 scale mail of poison resistance (60, 37, D) +1 steam dragon scales (61, 8, D) a +0 spectral quarterstaff (61, 10, D) a +0 battleaxe (61, 11, D) a +2 dire flail of freezing a +0 robe (61, 26, D) a +1 lajatang of electrocution (61, 37, D) a +2 pair of boots of flying (62, 9, D) a +0 glaive a +2 antimagic sling (62, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 23, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 26, D) a staff of conjuration (62, 27, D) a staff of air (62, 36, D) a +7 dire flail of venom (63, 0, D) a +5 hand cannon of draining (63, 17, D) a +1 cloak of air (63, 20, D) a +0 trident 2 boomerangs (63, 26, D) a +2 plate armour of resonance (63, 37, D) a +2 spear of venom (64, 17, D) a +0 dagger of venom (64, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 20, D) a +0 trident (still there?) a +2 orcbow of freezing (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (64, 21, D) 4 large rocks (64, 26, D) a staff of earth (64, 27, D) a +4 dagger of venom (64, 44, D) +0 swamp dragon scales a swamp dragon corpse a hydra corpse an ice dragon corpse (65, 40, D) a swamp drake corpse (65, 43, D) +0 fire dragon scales a fire dragon corpse (69, 0, D) a +2 heavy hand axe (69, 36, D) a +4 scale mail of willpower (70, 8, D) a +3 dagger of venom (70, 37, D) a staff of earth (71, 8, D) a +2 spear of venom (71, 27, D) a +2 chain mail of resonance (72, 9, D) a +2 heavy flail (72, 27, D) a staff of fire (72, 36, D) the +1 leather armour "Nytyop" {Will+ rCorr Int+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 37, D) a +3 mace of protection (73, 26, D) the +4 helmet "Meshrouwkie" {Bane rN+ Str+3 Ice} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (73, 27, D) a +6 long sword of holy wrath (73, 36, D) a +6 ring of intelligence (73, 37, D) a +4 hand axe of venom