bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 41, D) a +0 spear a merfolk corpse (48, 41, D) a +0 trident a +0 trident a boomerang a merfolk corpse (49, 24, D) a parchment of Nazja's Percussive Tempering (49, 36, D) the +1 whip of Amyum {concuss, rC+ rCorr Int+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (49, 37, D) a staff of alchemy (50, 24, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (50, 25, D) a staff of alchemy (unseen) (50, 36, D) a +0 spear (50, 41, D) a +0 trident a merfolk corpse (51, 24, D) the +0 scale mail of the Dolphin {rElec rF- Will+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (51, 25, D) the alchemy staff of the Establishment {rPois rCorr Str+2 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (unseen) (51, 29, D) a skyshark corpse (51, 37, D) a +0 orcbow of flaming (51, 41, D) a +0 longbow a +0 spear (51, 42, D) a +2 antimagic trident (still there?) a +0 leather armour (still there?) a +1 broad axe of electrocution (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (52, 24, D) a +2 orcbow of flaming (unseen) (52, 25, D) a +2 flail of protection (unseen) (52, 36, D) a +1 ring mail of cold resistance (53, 24, D) a +4 heavy shortbow (unseen) (53, 25, D) a parchment of Death's Door (53, 37, D) the +1 quarterstaff "Sichu" {spect, rN++ Will- Int+3} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (54, 24, D) a staff of air (unseen) (54, 25, D) a +4 orcbow of flaming (unseen) (54, 36, D) a staff of fire (55, 24, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (unseen) (61, 16, D) a +2 dagger of speed (61, 26, D) a +3 shortbow of freezing (62, 3, D) a polar bear corpse (skeletalised by now) (62, 9, D) a +6 flail of draining (62, 26, D) a parchment of Manifold Assault (62, 27, D) a staff of fire (unseen) (63, 0, D) a +2 tower shield of protection (unseen) (63, 17, D) a staff of alchemy (63, 26, D) a +2 robe of resistance (63, 30, D) a +0 scimitar a +0 robe a naga corpse (64, 16, D) a +2 shortbow of draining (64, 17, D) a staff of necromancy (64, 21, D) a +0 trident a boomerang (64, 23, D) a +0 orcbow (64, 31, D) a +0 spear a +0 robe (64, 32, D) a water moccasin corpse (65, 22, D) a +0 trident (65, 23, D) a +0 orcbow (65, 26, D) a +1 mace of protection (unseen) (65, 30, D) an adder corpse (66, 21, D) a +0 trident 2 boomerangs (67, 20, D) a +0 orcbow (67, 21, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (69, 36, D) a staff of alchemy (69, 40, D) a +0 falchion a +0 robe (70, 8, D) a staff of air (70, 9, D) a staff of alchemy (70, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 11, D) a +0 whip an orc corpse (skeletalised by now) (70, 36, D) a staff of fire (70, 37, D) a +2 chain mail of command (70, 39, D) a +0 trident (70, 41, D) a +0 war axe (71, 8, D) a +5 spear of pain (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 whip a +1 ring mail of willpower an orc corpse (skeletalised by now) (71, 16, D) a +1 halberd of flaming (71, 17, D) a Gell's gravitambourine (2/2) (71, 41, D) a +0 long sword (72, 9, D) a staff of air (72, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 17, D) a staff of alchemy (72, 37, D) a ring of flight (72, 39, D) a +2 spear a +0 robe (73, 16, D) a +0 morningstar of holy wrath (73, 36, D) the +4 whip "Undertaker" {antimagic, *Corrode Dex+5} *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (75, 1, D) a +1 shortbow of draining