bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (50, 25, D) a +1 ring mail of cold resistance (50, 29, D) a +0 flail (50, 30, D) a +0 mace (50, 31, D) 4 large rocks (50, 36, D) a staff of earth (50, 37, D) a staff of air (50, 40, D) a +1 flail (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (51, 30, D) a catoblepas corpse (51, 36, D) a +2 battleaxe of flaming (52, 24, D) a +2 leather armour of fire resistance (52, 30, D) a +0 flail a catoblepas corpse a catoblepas corpse (52, 37, D) a staff of alchemy (52, 39, D) the +5 partisan "Anaecih" {entangle, rElec Str-4 Dex+5} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 robe (52, 40, D) a +3 arbalest of electrocution a +0 robe (53, 24, D) a staff of cold (53, 25, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (53, 37, D) a +5 morningstar of distortion (53, 39, D) a +1 bardiche a +0 chain mail (54, 24, D) a +1 pair of gloves of dexterity (54, 25, D) a parchment of Fortress Blast (54, 36, D) the +0 scale mail of the Desolation of Salt {Harm *Corrode Int+2} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (55, 13, D) the +5 glaive of Fedghith {elec, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (59, 36, D) a +2 leather armour of cold resistance (unseen) (59, 37, D) a +0 antimagic glaive (unseen) (59, 40, D) a bullfrog corpse (skeletalised by now) (60, 36, D) a +1 vampiric dagger (unseen) (60, 37, D) a ring of poison resistance (60, 40, D) a wyvern corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 0, D) a +4 falchion of freezing (61, 10, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (61, 16, D) a +3 scale mail of death (61, 36, D) a staff of alchemy (61, 37, D) a +1 hat of ice (61, 40, D) a blink frog corpse (skeletalised by now) (62, 0, D) a +2 long sword of protection (62, 8, D) the +0 plate armour of the Guilds {rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 10, D) a +3 heavy flail a +0 scale mail the human corpse of Edmund (skeletalised by now) (62, 27, D) a +0 arbalest of freezing (unseen) (62, 29, D) a +0 short sword a naga corpse (skeletalised by now) (62, 36, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (62, 37, D) a +2 quarterstaff of pain (62, 40, D) an elephant corpse (skeletalised by now) (63, 0, D) a +0 arbalest of freezing (63, 3, D) a river rat corpse (skeletalised by now) (63, 10, D) a +0 short sword a +0 ring mail a wand of flame (18) the elf corpse of Duvessa (skeletalised by now) (63, 16, D) a ring of flight (63, 19, D) a +0 mace of protection (63, 29, D) a +0 hand axe a naga corpse (skeletalised by now) (63, 31, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 37, D) a staff of air (unseen) (64, 16, D) a +1 lajatang of venom (64, 19, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (64, 26, D) a staff of necromancy (unseen) (64, 27, D) a +1 arbalest of draining (unseen) (64, 29, D) a +0 glaive (65, 26, D) a +6 quarterstaff of rebuke (unseen) (65, 29, D) an adder corpse (skeletalised by now) (67, 0, D) a +6 great mace of protection (68, 0, D) a +0 war axe of freezing (68, 1, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (68, 4, D) a +0 dire flail a +0 robe (69, 3, D) a +0 dagger of venom (still there?) a +0 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (70, 8, D) a +2 plate armour of fire resistance (70, 9, D) a +5 short sword of electrocution (70, 36, D) a staff of necromancy (70, 37, D) a +3 leather armour of fire resistance (71, 8, D) a +2 scale mail of fire resistance (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 club a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (71, 16, D) a +6 ring of strength (71, 17, D) a +6 ring of strength (71, 19, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a +0 great sword of valour (71, 27, D) a staff of alchemy (71, 36, D) a +4 mace of protection (71, 37, D) a parchment of Sculpt Simulacrum (72, 8, D) a +1 halberd of flaming (72, 10, D) a +0 dagger an orc corpse (skeletalised by now) (72, 17, D) a +3 war axe of venom (72, 19, D) 4 large rocks (72, 20, D) a wind drake corpse (skeletalised by now) (72, 26, D) a +3 falchion of electrocution (72, 37, D) a tin of tremorstones (2/2) (73, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (73, 17, D) a +0 helmet of intelligence (73, 19, D) a +0 trident (73, 27, D) the +1 dire flail of Success {flame, rF+ rN+ Str+3 Stlth-} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (73, 37, D) a staff of air (unseen)