bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman an inkwell talisman the quill talisman of Gozag's Reproof {MP+9 Int+6 Slay-5} [quill talisman] MP+9: It affects your magic capacity (+9). Int+6: It affects your intelligence (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +0 robe of cold resistance (unseen) (49, 37, D) a parchment of Hellfire Mortar (50, 36, D) a +2 leather armour of cold resistance (unseen) (52, 36, D) a parchment of Summon Seismosaurus Egg (52, 44, D) a brain worm corpse (53, 37, D) a parchment of Permafrost Eruption (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +1 short sword of venom (60, 2, D) a +0 hand axe a +0 robe the orc corpse of Blorkula the orcula (60, 37, D) a +6 ring of dexterity (60, 40, D) an apocalypse crab corpse (61, 1, D) a +4 vampiric scythe a +0 robe (61, 8, D) a +2 heavy mace (unseen) (61, 16, D) a +2 orcbow of freezing (unseen) (61, 36, D) a staff of conjuration (61, 37, D) a ring of resist corrosion (62, 1, D) a staff of alchemy (62, 2, D) a +2 quarterstaff of chaos a +2 cloak of corrosion resistance (62, 3, D) a +0 dagger a +0 robe the human corpse of Jessica (62, 8, D) a staff of alchemy (unseen) (62, 9, D) a lupine talisman (62, 17, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (unseen) (62, 20, D) a wolf corpse (62, 36, D) a +4 long sword of holy wrath (62, 37, D) the +5 quarterstaff of Beixt {venom, rC++ Int+2 Stlth+} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 0, D) a staff of cold (63, 17, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (unseen) (63, 19, D) a +0 rapier a +0 robe a spriggan corpse (63, 20, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (63, 36, D) a staff of alchemy (64, 19, D) a black bear corpse (64, 20, D) a +0 dagger a +0 robe (65, 20, D) a black bear corpse (65, 26, D) the +6 quarterstaff of Awkwardness {pain, ^Drain rPois Int+6} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (67, 2, D) a +0 club (68, 2, D) a +0 flail a draconian corpse (69, 2, D) a +0 whip (69, 19, D) a +0 long sword a +0 robe (70, 8, D) a +3 spear of venom (unseen) (70, 9, D) a +4 chain mail of fire resistance (still there?) a river rat corpse (still there?) (70, 19, D) a +0 short sword a +0 robe an elf corpse (70, 20, D) a +1 heavy dire flail (70, 21, D) a +0 long sword a +0 ring mail (70, 31, D) a staff of alchemy a +0 shortbow (71, 8, D) a parchment of Dimensional Bullseye (71, 16, D) a +1 whip of flaming (unseen) (71, 26, D) a +3 plate armour of cold resistance (71, 30, D) a +0 trident a boomerang a merfolk corpse (71, 31, D) a +0 trident 2 boomerangs the +6 plate armour of Youthful Indiscretion {rN++ Stlth-} rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (72, 8, D) the +5 scale mail of Weirdness {Resonance, Fly} Fly: It grants you flight. It cannot be enchanted further. (72, 9, D) a +4 scimitar of holy wrath (unseen) (72, 16, D) a parchment of Leda's Liquefaction (72, 21, D) a +0 long sword a +0 robe an elf corpse (72, 27, D) a staff of air (73, 1, D) a staff of alchemy (73, 26, D) the +6 whip "Concordance" {antimagic, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (73, 31, D) a wind drake corpse (74, 16, D) a +0 short sword a +0 leather armour an elf corpse (75, 1, D) a staff of alchemy