bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +1 trident of pain (unseen) (60, 19, D) a wind drake corpse (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a parchment of Cause Fear (61, 26, D) a +2 war axe of electrocution (61, 36, D) a +1 chain mail of cold resistance (unseen) (61, 37, D) a parchment of Magnavolt (62, 2, D) an ugly thing corpse (62, 3, D) an ugly thing corpse (62, 16, D) a +6 ring of intelligence (62, 17, D) a parchment of Rending Blade (62, 19, D) a +0 trident a merfolk corpse (62, 20, D) a +0 trident a boomerang a throwing net (62, 26, D) a staff of alchemy (62, 36, D) a +2 sling of draining (unseen) (62, 37, D) a +2 whip of freezing (unseen) (63, 0, D) a +3 great sword of protection (63, 8, D) a +2 plate armour of poison resistance (unseen) (63, 16, D) a staff of alchemy (63, 17, D) a +1 broad axe of flaming (63, 19, D) a +0 trident (63, 20, D) a +0 trident a wind drake corpse (63, 26, D) the +1 scale mail "Inky" {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (63, 28, D) a +0 scimitar (63, 36, D) the +9 dire flail "Senoigya" {venom, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 37, D) a +1 vampiric dagger (unseen) (64, 19, D) a +0 trident a boomerang (64, 27, D) a +1 robe of willpower (65, 26, D) a spider talisman (67, 2, D) a +0 war axe an orc corpse (68, 1, D) a +0 hand axe an orc corpse (68, 2, D) a +1 hand axe of freezing an orc corpse (69, 0, D) a +2 rapier of speed (unseen) (69, 36, D) a +2 dagger of freezing (unseen) (70, 37, D) a +0 troll leather armour (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +1 chain mail of willpower (unseen) (71, 27, D) a +3 leather armour of fire resistance (71, 29, D) a +0 orcbow (71, 30, D) a +0 shortbow a centaur corpse (71, 36, D) a +6 shortbow of flaming (71, 37, D) a staff of air (72, 16, D) a +3 short sword of draining (72, 17, D) a staff of fire (72, 22, D) a +1 vampiric falchion (still there?) a draconian corpse (still there?) (72, 23, D) a +0 flail (72, 26, D) a +4 heavy orcbow (72, 27, D) the +10 spear of Eternal Harmony {holy, rPois rF+ Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 29, D) 4 large rocks (72, 36, D) a +0 orcbow of freezing (unseen) (72, 37, D) a parchment of Sticky Flame (73, 1, D) the +5 great mace of Fotawosh {heavy, rC++ Int+3 Stlth-} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (73, 17, D) a +2 dagger of venom (unseen) (73, 22, D) a +0 scimitar a black draconian corpse (73, 27, D) the orb of Ilehodan {Energy, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (73, 28, D) a +0 shortbow (73, 30, D) 2 large rocks (73, 36, D) the +9 lajatang of Precise Incision {heavy, rC+ Will- Dex+3} rC+: It protects you from cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 37, D) a +4 spectral quarterstaff (unseen) (74, 3, D) a hell hound corpse (74, 21, D) a +2 trident of freezing (unseen) (74, 23, D) a +0 club (74, 28, D) a +0 shortbow (75, 1, D) a staff of cold (75, 23, D) a +0 mace a draconian corpse