bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman an eel talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +1 leather armour of cold resistance (unseen) (61, 26, D) an amulet of the acrobat (62, 3, D) a +0 short sword (62, 4, D) a +2 long sword (still there?) a +0 robe (still there?) (62, 16, D) a +3 leather armour of cold resistance (62, 17, D) a +0 dagger of venom (62, 20, D) a +0 battleaxe (62, 21, D) a +0 scimitar (62, 26, D) a staff of necromancy (unseen) (62, 27, D) a +6 ring of intelligence (63, 16, D) a staff of cold (63, 17, D) a +1 morningstar of protection (unseen) (63, 20, D) a +0 long sword (63, 26, D) a staff of air (unseen) (63, 27, D) a +1 flail of protection (unseen) (64, 26, D) a staff of alchemy (unseen) (64, 27, D) the hive talisman of the Eight Boll Weevils {*Slow rF++ rN+ Will-} [hive talisman] *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. (unseen) (65, 26, D) the ring "Ocrophi" {rF- Will+ Dex+4} [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (69, 13, D) a +0 scimitar a +0 robe (70, 11, D) a +0 trident (70, 21, D) a +0 orcbow (70, 29, D) a +0 arbalest (71, 8, D) a +2 lajatang of electrocution (71, 16, D) a +2 plate armour of willpower (unseen) (71, 17, D) the +10 mace of Huinkolo {holy, rElec Will++ Int+3} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 20, D) a +1 trident of protection (71, 21, D) a +0 trident a merfolk corpse (71, 27, D) a +3 great sword of flaming (72, 9, D) the fortress talisman "Meuphy" {rElec Dex+3} [fortress talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (72, 17, D) a +1 scimitar of valour (72, 20, D) a +0 trident (72, 27, D) a +2 devious rapier (72, 28, D) a +0 shortbow a centaur corpse (72, 30, D) a +0 arbalest a +0 orcbow a centaur corpse (73, 1, D) a +4 sling of electrocution (73, 20, D) a +0 trident (73, 27, D) a +3 leather armour of poison resistance (73, 30, D) a +0 arbalest 3 large rocks (74, 20, D) a +0 orcbow a centaur corpse (75, 1, D) a +2 leather armour of cold resistance