bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman an eel talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a parchment of Awaken Armour (61, 10, D) a +0 trident a merfolk corpse (61, 16, D) the +4 scale mail of Ennui {rF++ Will++ Int-4} rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (61, 20, D) a +0 trident a boomerang (62, 2, D) a shapeshifter corpse (62, 8, D) a +5 scimitar of distortion (62, 9, D) a +1 trident of protection (62, 10, D) a +2 trident of freezing 3 boomerangs (62, 16, D) the +11 dagger of Gaps {freeze, rC++ Will+ rCorr Int-5} rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (62, 17, D) a ring of flight (63, 0, D) a +2 heavy battleaxe (unseen) (63, 8, D) a +2 robe of willpower (unseen) (63, 10, D) a +0 trident a merfolk corpse (63, 16, D) 4 potions of heal wounds (63, 17, D) a ring of positive energy (63, 20, D) a +0 great mace a +0 scale mail a +0 glaive a +0 chain mail a human corpse a human corpse (63, 21, D) a +0 great sword a +0 plate armour a human corpse (64, 16, D) a book of the Dragon (64, 17, D) a parchment of Irradiate (64, 20, D) a +0 battleaxe a +0 plate armour (64, 21, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (64, 22, D) a +0 arbalest (65, 19, D) a +0 dagger a +0 robe (65, 21, D) a +0 arbalest (68, 2, D) a scorpion corpse (69, 2, D) a scorpion corpse (70, 8, D) a staff of air (70, 10, D) a water moccasin corpse (71, 9, D) a ball python corpse (71, 10, D) a water moccasin corpse (71, 16, D) the +9 shortbow "Gymel" {heavy, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (71, 17, D) a staff of air (unseen) (71, 18, D) a river rat corpse (71, 19, D) a river rat corpse (71, 27, D) the amulet "Anauding" {Dissipate Dex+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Dex+2: It affects your dexterity (+2). (72, 10, D) a water moccasin corpse (72, 16, D) the +1 ring mail of Pragmatism {+Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 19, D) a yak corpse (73, 1, D) a +2 sling of flaming (unseen) (73, 16, D) the +0 bardiche of Destiny {flame, rF+ rC+ Will++ Str-2} rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). It cannot be enchanted further. (73, 17, D) a +5 heavy executioner's axe (unseen) (73, 27, D) a parchment of Tukima's Dance (74, 3, D) an adder corpse (75, 1, D) a +1 spectral quarterstaff (unseen) (75, 3, D) an adder corpse