bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a lightning rod (4/4) (59, 37, D) a lightning rod (4/4) (60, 36, D) a box of beasts (60, 37, D) a ring of resist corrosion (61, 0, D) a staff of earth (61, 10, D) a jackal corpse (61, 16, D) a +1 sling of draining (unseen) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (61, 39, D) a +5 war axe of pain (still there?) a +0 chain mail (still there?) a human corpse (still there?) (62, 0, D) the +1 whip "Ownyonn" {concuss, *Noise ^Fragile Int+7 Dex+2} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 1, D) a staff of necromancy (unseen) (62, 2, D) a scorpion corpse (62, 9, D) a +2 devious dagger (62, 10, D) a bullfrog corpse (62, 21, D) a +0 arbalest a yaktaur corpse (62, 22, D) a +5 heavy long sword (still there?) a +0 chain mail (still there?) (62, 26, D) the +6 war axe of Jijadoese {pain, rF+ Will- Str+3} rF+: It protects you from fire. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 27, D) a +1 great mace of holy wrath (unseen) (62, 36, D) a +1 trident of flaming (unseen) (62, 37, D) a +0 spectral quarterstaff (unseen) (63, 2, D) a scorpion corpse (63, 16, D) the +1 cloak "Guaf For" {rElec rPois rN+ SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (63, 17, D) the +7 war axe of the Foremost Artisans {speed, *Rage rF++ rCorr Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 21, D) a +3 long sword a +0 plate armour a human corpse (63, 32, D) a +0 trident a boomerang (63, 33, D) a +0 trident a throwing net (63, 36, D) a staff of cold (unseen) (63, 37, D) a +2 plate armour of poison resistance (unseen) (64, 16, D) a ring of resist corrosion (64, 17, D) the +0 ring mail "Iduto" {*Corrode ^Drain +Inv Stlth+} *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 21, D) a +0 dire flail a +0 ring mail a human corpse (64, 22, D) a +0 great sword a +0 plate armour (64, 26, D) a +4 plate armour of willpower (unseen) (64, 27, D) a +2 great mace of holy wrath (unseen) (64, 31, D) a +0 orcbow (64, 32, D) a +0 trident 3 boomerangs a merfolk corpse (64, 33, D) a wind drake corpse (65, 20, D) a +2 heavy dire flail (still there?) a +0 animal skin (still there?) (65, 26, D) the +0 trident of a ziggurat {venom, rC++ Str+2 SInv} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (65, 29, D) a wind drake corpse (65, 32, D) a +0 trident a merfolk corpse (67, 33, D) a throwing net a +0 shortbow a centaur corpse (68, 4, D) a swamp drake corpse (69, 0, D) a +2 short sword of draining (69, 1, D) a steam dragon corpse (70, 9, D) a parchment of Yara's Violent Unravelling (70, 36, D) a staff of air (70, 37, D) a +0 antimagic shortbow (71, 9, D) an iguana corpse (71, 11, D) a bullfrog corpse (71, 17, D) a staff of cold (71, 26, D) a +4 chain mail of willpower (unseen) (71, 31, D) a +0 spear a spriggan corpse (71, 32, D) a +0 spear a hornet corpse (71, 36, D) a +2 ring mail of poison resistance (71, 40, D) a +0 hand axe (72, 9, D) a ring of wizardry (72, 30, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 36, D) a parchment of Awaken Armour (72, 37, D) a +2 vampiric dagger (unseen) (73, 1, D) a +3 leather armour of cold resistance (unseen) (73, 16, D) a +2 chain mail of fire resistance (unseen) (73, 36, D) a +6 ring of dexterity (73, 37, D) a staff of air (unseen) (73, 40, D) a death scarab corpse (74, 30, D) a wolf corpse