bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) the inkwell talisman "Popunn" {Dex+3} [inkwell talisman] Dex+3: It affects your dexterity (+3). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 10, D) a +0 short sword a +0 leather armour an elf corpse (61, 16, D) a +5 hand axe of flaming (unseen) (62, 1, D) a +0 rapier a +0 robe the +8 autumn katana {manifold assault} It cannot be enchanted further. an elf corpse (62, 4, D) a +0 long sword a +0 robe an elf corpse (62, 9, D) a staff of necromancy (62, 10, D) a +0 rapier a +0 leather armour a +0 rapier a +0 robe an elf corpse (62, 16, D) a staff of cold (unseen) (62, 17, D) the maw talisman of Indecent Exposure {Harm rN+ Str+3 Int+4} [maw talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (63, 0, D) a +2 eveningstar of freezing (unseen) (63, 10, D) a +0 long sword a +0 ring mail an elf corpse (63, 16, D) an amulet of guardian spirit (63, 17, D) the +3 robe of Vehumet, Changing {Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (64, 5, D) a +0 long sword a +0 robe an elf corpse (64, 16, D) a +6 ring of dexterity (64, 17, D) the orb "Unoez" {Energy, ^Drain rN+++ Will- Int+4} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). (unseen) (67, 0, D) a +1 heavy sling (unseen) (68, 0, D) a staff of cold (70, 9, D) a +2 dagger of venom (unseen) (71, 9, D) a +0 glaive (71, 10, D) a +0 battleaxe a +3 falchion a +0 robe (71, 16, D) a staff of cold (unseen) (71, 17, D) a parchment of Sculpt Simulacrum (71, 29, D) a +0 giant club (71, 30, D) a +0 giant club (72, 9, D) the +2 whip "Kuajenn" {protect, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 16, D) a +1 orcbow of freezing (72, 19, D) a hornet corpse (72, 21, D) a +0 spear a spriggan corpse (72, 22, D) a +0 spear (72, 26, D) a +2 lajatang of rebuke (72, 27, D) a +3 leather armour of positive energy (72, 29, D) a +0 giant club (72, 30, D) a +0 giant club an ogre corpse (73, 1, D) a +0 short sword a +0 robe a +2 troll leather armour a spriggan corpse (73, 16, D) a +3 leather armour of poison resistance (73, 17, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (73, 21, D) a +0 dagger a +0 robe a spriggan corpse (73, 26, D) a staff of conjuration (73, 27, D) a +2 antimagic hand axe (73, 28, D) 4 large rocks a cyclops corpse (73, 29, D) a +0 giant club an ogre corpse (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +0 buckler