bown the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (50, 37, D) a +0 falchion of protection (unseen) (50, 43, D) a +1 war axe of flaming (still there?) a +0 plate armour (still there?) an orb of stardust (still there?) a human corpse (still there?) (51, 37, D) the +3 leather armour of Meager Eucatastrophe {Fly rC+ Regen+ Dex-4} Fly: It grants you flight. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (52, 37, D) a +1 leather armour of willpower (unseen) (53, 37, D) a staff of alchemy (unseen) (59, 36, D) a parchment of Maxwell's Capacitive Coupling (59, 37, D) a staff of earth (unseen) (60, 36, D) a parchment of Dispel Undead (60, 37, D) a ring of poison resistance (60, 44, D) a ghoul corpse (61, 3, D) an ugly thing corpse (61, 8, D) a +0 plate armour of archery (unseen) (61, 16, D) a parchment of Awaken Armour (61, 36, D) a +1 rapier of venom (61, 42, D) a +0 dire flail a +0 robe a +0 partisan (62, 0, D) the +3 mace of the Witching Woodlouse {flame, *Corrode rElec rC++ Str+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 1, D) a staff of necromancy (62, 8, D) the +9 battleaxe of Gofeuf {sunder, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) a +6 ring of dexterity (62, 10, D) a brain worm corpse (62, 17, D) a staff of fire (unseen) (62, 26, D) a +6 ring of dexterity (62, 27, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (62, 28, D) a hell hound corpse (62, 36, D) a staff of cold (62, 37, D) a +6 arbalest of flaming (62, 42, D) a +0 dagger a +0 robe a human corpse (62, 44, D) a +3 long sword (still there?) a +0 plate armour (still there?) (63, 0, D) a +1 great sword of electrocution (63, 5, D) a shapeshifter corpse (63, 8, D) a ring of positive energy (63, 16, D) a +2 plate armour of archery (unseen) (63, 17, D) the +7 falchion of the Establishment {spect, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 19, D) a hell hound corpse (63, 26, D) a +0 shortbow of draining (63, 36, D) a parchment of Manifold Assault (63, 37, D) a +6 ring of intelligence (64, 16, D) a staff of air (unseen) (64, 17, D) a +2 heavy eveningstar (unseen) (64, 26, D) a +3 glaive of venom (unseen) (64, 27, D) the +2 ring mail "Saopuv" {Str+5 SInv} Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (64, 29, D) a +0 scimitar (65, 26, D) a ring of poison resistance (67, 0, D) a +2 chain mail of cold resistance (67, 3, D) a +0 whip a +0 robe (68, 0, D) a +1 mace of protection (69, 0, D) a +0 short sword of speed (69, 36, D) a +6 ring of strength (69, 38, D) a +0 short sword (69, 39, D) a +0 mace (70, 8, D) a +2 leather armour of poison resistance (unseen) (70, 9, D) a +1 hand axe of venom (unseen) (70, 11, D) a scorpion corpse (70, 12, D) a scorpion corpse (70, 36, D) a +0 morningstar of holy wrath (unseen) (70, 37, D) the orb of the Boiling Point {Guile, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (70, 38, D) a +0 short sword (71, 11, D) a scorpion corpse (71, 16, D) a staff of conjuration (unseen) (71, 26, D) a +2 ring mail of positive energy (71, 30, D) a black bear corpse (71, 37, D) a +3 leather armour of cold resistance (unseen) (72, 8, D) a +2 great sword of freezing (unseen) (72, 9, D) a staff of conjuration (72, 11, D) a scorpion corpse (72, 16, D) a ring of resist corrosion (72, 17, D) a +0 orcbow of freezing (72, 26, D) a +1 glaive of freezing (72, 27, D) a +5 flail of holy wrath (72, 29, D) a black bear corpse (72, 30, D) a +0 spear a spriggan corpse (72, 37, D) a +4 falchion of holy wrath (unseen) (73, 26, D) the +0 orcbow "Uhuczuph" {freeze, ^Fragile rPois rN+++ Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 27, D) a +2 scale mail of willpower (unseen) (73, 30, D) a black bear corpse (73, 36, D) a staff of air (unseen) (73, 37, D) a staff of earth (unseen) (74, 3, D) a +0 shortbow a centaur corpse (75, 4, D) a +0 orcbow a centaur corpse