bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a spider talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +0 rapier (19, 1, D) a +0 dagger (20, 0, D) the +6 scale mail of the Poles {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (20, 1, D) My Sojourn through Swampland (21, 0, D) the conjuration staff "Gevutor" {rElec rPois rF- Conj Earth} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (21, 1, D) a parchment of Chain Lightning (21, 17, D) a staff of air (21, 34, D) a scroll of brand weapon (22, 0, D) a staff of conjuration (unseen) (22, 1, D) a parchment of Ignite Poison (22, 10, D) a +0 rapier (still there?) a +0 robe (still there?) the +9 falchion of Caajeunt {reap, rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe (still there?) an elf corpse (still there?) (22, 12, D) a +3 dagger of speed (still there?) a +0 robe (still there?) an elf corpse (still there?) (22, 17, D) the conjuration staff "Hedap" {rF++ Conj Summ} [staff of conjuration] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (22, 18, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (unseen) (22, 27, D) a glowing shapeshifter corpse (22, 29, D) a glowing shapeshifter corpse (22, 34, D) a +4 orcbow of draining (unseen) (22, 43, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring "Siupees" {rPois rF+ Int+9} (still there?) [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Int+9: It affects your intelligence (+9). (23, 0, D) a +0 dagger (23, 1, D) a +0 short sword (23, 10, D) a +5 dire flail of protection a +0 short sword of draining (23, 27, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (23, 34, D) a +3 quarterstaff of holy wrath (unseen) (23, 41, D) a caustic shrike corpse (24, 0, D) a +0 short sword (24, 26, D) a glowing shapeshifter corpse (24, 27, D) a glowing shapeshifter corpse (24, 29, D) a glowing shapeshifter corpse (24, 34, D) a +2 ring mail of cold resistance (unseen) (25, 0, D) a +0 robe (25, 18, D) the +9 mace of Res Judicata {freeze, rElec rPois} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Str+7: It affects your strength (+7). It cannot be enchanted further. (25, 21, D) a glowing shapeshifter corpse (25, 34, D) a +1 demon blade of freezing (unseen) (26, 0, D) a staff of alchemy (unseen) (26, 1, D) a +0 robe (26, 34, D) 4 scrolls of enchant weapon (27, 0, D) a +0 rapier (27, 1, D) a +0 rapier (27, 15, D) the +10 spear of Karma {flame, rElec rF- rC- rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (27, 34, D) a +1 chain mail of poison resistance (unseen) (28, 1, D) a staff of earth (unseen) (28, 12, D) the +4 lajatang of Vaudgharo {vamp, rF+ rC++ Int+5} rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (29, 0, D) a box of beasts (34, 28, D) 4 scrolls of enchant weapon (35, 0, D) the +5 short sword "Eroag" {speed, Str+7 Int-4} Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (35, 14, D) a parchment of Summon Horrible Things (35, 29, D) a staff of alchemy (unseen) (36, 15, D) a parchment of Discord (36, 29, D) a +0 buckler (37, 1, D) the +0 chain mail of Furuj {+Blink Str+4 Slay-3} +Blink: It lets you blink. Str+4: It affects your strength (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (unseen) (37, 14, D) a +0 chain mail (37, 15, D) a +1 rapier of freezing (unseen) (37, 25, D) a +1 antimagic orcbow (still there?) a +1 great sword of flaming (still there?) (37, 34, D) a staff of cold (still there?) a tengu corpse (still there?) (37, 35, D) a ghoul corpse (37, 39, D) a +0 trident (38, 14, D) a book of Touch (38, 15, D) a staff of necromancy (unseen) (38, 25, D) a +1 great sword of flaming (still there?) a +1 antimagic arbalest (still there?) a +5 ring of evasion (still there?) a +5 battleaxe of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (38, 28, D) a +4 falchion of electrocution (38, 33, D) 5 large rocks a cyclops corpse (38, 34, D) a +0 flail a +0 robe (38, 35, D) a +1 battleaxe of electrocution (38, 37, D) a +0 hand axe (38, 38, D) a +2 shortbow of draining (still there?) a +2 spear of venom (still there?) a ghoul corpse (still there?) (38, 39, D) a +2 mace of protection (39, 23, D) a hell hog corpse (skeletalised by now) (39, 28, D) a +1 great sword of protection (39, 29, D) a +0 plate armour of poison resistance (39, 36, D) a +0 glaive (39, 37, D) a hydra corpse (39, 38, D) a caustic shrike corpse (40, 15, D) a +0 partisan of flaming (40, 24, D) a +0 battleaxe of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) a hell hog corpse (still there?) (40, 25, D) the +6 morningstar "Ufois" {venom, *Slow rF+ Stlth+} (still there?) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 plate armour (still there?) a +0 great sword of flaming (still there?) a +3 battleaxe of draining (still there?) a +2 ring mail of cold resistance (still there?) a ring of wizardry (still there?) a fire giant corpse (still there?) a human corpse (still there?) (41, 14, D) a +2 hand axe of venom (41, 23, D) a +4 demon trident a +0 plate armour a human corpse (41, 28, D) a +2 ring mail of fire resistance (unseen) (42, 14, D) a +2 leather armour of cold resistance (unseen) (42, 28, D) a +0 spectral giant spiked club (42, 29, D) a +2 halberd of venom (unseen) (43, 14, D) a parchment of Detonation Catalyst (43, 15, D) a +0 battleaxe of venom (unseen) (43, 28, D) a parchment of Animate Dead (43, 29, D) a +0 devious short sword (unseen) (44, 28, D) a staff of air (unseen) (49, 0, D) a staff of air (unseen) (49, 1, D) the +5 morningstar "Zeuden" {protect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (49, 24, D) a staff of air (unseen) (49, 36, D) a parchment of Dispersal (49, 37, D) a parchment of Yara's Violent Unravelling (49, 40, D) a cane toad corpse (skeletalised by now) (50, 0, D) a staff of conjuration (unseen) (50, 1, D) a parchment of Eringya's Noxious Bog (50, 25, D) the fire staff of Bodily Humours {rF+ Dex+4 Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (50, 32, D) a +2 war axe of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (50, 33, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (50, 36, D) an orb of glass (unseen) (50, 37, D) a parchment of Eringya's Noxious Bog (50, 40, D) a +0 robe a polar bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (50, 41, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (51, 0, D) a manual of Long Blades (51, 1, D) an eel talisman (51, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 13, D) the +0 flail "Sevuq" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (51, 24, D) a staff of alchemy (51, 25, D) a staff of conjuration (51, 31, D) a +1 halberd of flaming a +0 plate armour (51, 36, D) a +2 robe (unseen) (51, 40, D) a +0 robe (51, 41, D) a +0 rapier a +0 animal skin an elephant corpse (skeletalised by now) (52, 0, D) a +4 bardiche (52, 1, D) a +1 orcbow of freezing (52, 4, D) a +0 quarterstaff of holy wrath a +0 animal skin a spriggan corpse (skeletalised by now) (52, 6, D) a cane toad corpse (skeletalised by now) (52, 11, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. a +1 barding of fire resistance a +0 leather armour (52, 24, D) a staff of conjuration (52, 25, D) a +2 robe of fire resistance (52, 32, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (52, 33, D) a +4 great sword (still there?) a +2 chain mail of cold resistance (still there?) a +4 long sword of draining (still there?) a +2 ring mail of willpower (still there?) a human corpse (skeletalised by now) (still there?) (52, 40, D) a polar bear corpse (skeletalised by now) (52, 41, D) a +0 quarterstaff a +0 robe (53, 0, D) a +1 heavy orcbow (unseen) (53, 1, D) a +1 pair of gloves of strength (53, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 7, D) a polar bear corpse (skeletalised by now) (53, 24, D) a staff of fire (53, 25, D) a +0 chain mail (53, 32, D) a hell hog corpse (skeletalised by now) (53, 36, D) a ring of protection from cold (53, 37, D) a +0 heavy hand cannon (unseen) (54, 0, D) a +0 leather armour of fire resistance (unseen) (54, 1, D) a parchment of Fulsome Fusillade (54, 24, D) the +0 leather armour "Pokilad" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (54, 25, D) a +0 chain mail (54, 36, D) a staff of necromancy (unseen) (55, 0, D) a +2 scale mail of death (unseen) (55, 1, D) a scroll of brand weapon (55, 5, D) a komodo dragon corpse (skeletalised by now) (55, 12, D) the +3 battleaxe of the Feather {sunder, Will+ Str-3 Dex+3} Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (59, 36, D) a +2 heavy orcbow (60, 36, D) a staff of fire (61, 0, D) a parchment of Maxwell's Capacitive Coupling (61, 3, D) a polar bear corpse (skeletalised by now) (61, 8, D) a +4 rapier of speed (unseen) (61, 16, D) a phantom mirror (61, 26, D) a +1 cloak of stealth (unseen) (62, 0, D) a +4 devious dagger (62, 8, D) the +0 whip of Truncation {protect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (62, 9, D) a +0 tower shield of corrosion resistance (62, 16, D) a +0 falchion (62, 17, D) a parchment of Petrify (62, 22, D) a +0 flail (62, 26, D) a +1 antimagic halberd (unseen) (62, 27, D) +0 storm dragon scales (62, 28, D) a +0 mace (62, 37, D) a +4 giant spiked club (63, 0, D) a parchment of Discord (63, 16, D) a +0 short sword (63, 17, D) a +2 leather armour of poison resistance (unseen) (63, 19, D) a +0 trident a draconian corpse (skeletalised by now) (63, 20, D) a +2 morningstar of concussion a white draconian corpse (skeletalised by now) (63, 21, D) a +5 heavy hand axe a purple draconian corpse (skeletalised by now) (63, 28, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (64, 16, D) a +0 dagger (64, 20, D) the +6 spear of Fundamental Breach {heavy, rC+ Will+ Str-2 Int+3} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a draconian corpse (skeletalised by now) (still there?) (64, 21, D) a +0 mace (64, 26, D) a parchment of Animate Dead (64, 27, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 pair of gloves of fire (still there?) a kobold corpse (skeletalised by now) (still there?) (65, 21, D) a +0 flail a draconian corpse (skeletalised by now) (65, 26, D) a parchment of Yara's Violent Unravelling (65, 28, D) a basilisk corpse (skeletalised by now) (67, 0, D) a parchment of Martyr's Knell (68, 2, D) a +0 long sword (68, 3, D) a +0 dire flail a +0 glaive (69, 36, D) the +10 sling of Geciuha {elec, Will+ Str-4 Dex+3} Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (70, 9, D) a parchment of Orb of Destruction (70, 10, D) a +0 mace a +0 club a draconian corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 10, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 16, D) a staff of conjuration (71, 17, D) a staff of necromancy (71, 27, D) an orb of energy (71, 28, D) a +0 short sword (71, 29, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (72, 8, D) a +2 short sword of freezing (unseen) (72, 10, D) a +0 mace a +0 whip a draconian corpse (skeletalised by now) (72, 16, D) a +1 plate armour of fire resistance (72, 17, D) the +2 lajatang of Righteous Anger {flame, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 26, D) the +1 scale mail of Wazih {rF+ rCorr SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (72, 27, D) the +8 spear of the Solstice {entangle, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (72, 28, D) a +0 mace a +0 leather armour (72, 29, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (73, 1, D) a staff of fire (unseen) (73, 16, D) a staff of earth (73, 26, D) a staff of earth (unseen) (73, 27, D) a +0 ring mail of cold resistance (unseen) (73, 29, D) a +0 trident a +0 chain mail (74, 29, D) a +0 flail a +0 leather armour