bown the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) the inkwell talisman of Omission {rF+ rN+ Int+3} [inkwell talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a fortress talisman a wellspring talisman a spider talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +4 shortbow (unseen) (59, 37, D) a ring of protection from cold (60, 36, D) a +2 ring mail of cold resistance (unseen) (60, 37, D) a ring of magical power (61, 0, D) a ring of positive energy (61, 3, D) a scorpion corpse (61, 8, D) a scroll of fog (61, 16, D) a +4 hand cannon of freezing (61, 31, D) a +4 antimagic battleaxe (61, 36, D) a +3 dagger of venom (unseen) (61, 37, D) a staff of conjuration (62, 1, D) the +9 quick blade of Starshine {holy, rCorr Int+2 Stlth-} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (62, 3, D) a tarantella corpse (62, 8, D) a parchment of Lehudib's Crystal Spear (62, 9, D) a staff of cold (62, 17, D) a parchment of Silence (62, 36, D) the alchemy staff "Giant's Foe" {rPois rCorr Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (62, 37, D) a ring of wizardry (63, 0, D) a parchment of Alistair's Walking Alembic (63, 8, D) the +2 robe "Wicwuxzi" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (63, 9, D) a +0 war axe a +0 robe (63, 16, D) a jackal corpse (63, 19, D) a yak corpse a bullfrog corpse (63, 26, D) the +1 ice dragon scales "Hisuofoa" {rF- rC++ Regen+ Dex+3} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 27, D) a +0 leather armour of cold resistance (63, 36, D) a +6 ring of intelligence (63, 37, D) a +6 scimitar of protection (unseen) (64, 16, D) a storm talisman (64, 22, D) a +0 antimagic war axe (64, 26, D) the +5 dagger of Goskaheh {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (65, 26, D) a +1 broad axe of venom (68, 0, D) a parchment of Plasma Beam (69, 0, D) a +1 trident of protection (69, 36, D) a ring of see invisible (70, 9, D) a staff of necromancy (70, 19, D) a +5 short sword of freezing a +0 robe a +0 hand axe (70, 40, D) a bullfrog corpse (71, 8, D) a +4 quarterstaff of speed (71, 9, D) an ugly thing corpse (71, 16, D) a +3 broad axe of electrocution (unseen) (71, 17, D) a staff of necromancy (71, 19, D) a +3 spear (still there?) a +0 robe (still there?) (71, 20, D) a +0 war axe (71, 26, D) a +6 ring of intelligence (71, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (71, 40, D) a +4 trident of flaming (72, 8, D) the necromancy staff of the Salmon {rN+ Int+4 Necro Ice} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (72, 9, D) a +1 spectral giant spiked club a shapeshifter corpse (72, 16, D) the +4 spear "Xeelygus" {drain, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (72, 21, D) a +0 flail (72, 37, D) a +3 leather armour of cold resistance (unseen) (72, 40, D) a bullfrog corpse (73, 17, D) a +2 robe of willpower (unseen) (73, 26, D) a parchment of Dimensional Bullseye (73, 36, D) a +2 morningstar of freezing (unseen) (73, 37, D) a +2 hand axe of freezing (unseen) (73, 39, D) a basilisk corpse (75, 1, D) a +6 ring of intelligence