Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17760692635221867403 50 boxcat the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Dec 23, 2025. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:05:07 (1698 turns). boxcat the Conjurer (Deep Elf Conjurer) Turns: 1698, Time: 00:05:07 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 6/9 EV: 11 Int: 24 God: Gold: 100 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a +4 ring of slaying (worn) Scrolls d - a scroll of identify {unknown} f - 2 scrolls of teleportation {unknown} Potions e - a potion of curing {unknown} h - 2 potions of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.5 Stealth - Level 3.0 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc is heavily wounded. The searing ray hits something. (Press . to maintain the ray.) The orc hits you but does no damage. The searing ray hits the orc. The orc is almost dead. The searing ray hits something! The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Something hits you. You hear some strange, mumbled words. Something tries to affect you, but you resist. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! Magic courses through your body. You stop channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... #. . ...# ##.#. # #..#. .# ##.... #.# ########## .....##..# #........# # #..)..# #........# ##..##..######........# .........){@..........# #..##.#..#####..<.....# . #..##...# #........# ... ###.# #........# #..# .##.........# #..# ...######### #.. #.## ### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 orcs (D:3) 2 giant cockroaches (D:1) 5 hobgoblins 11 jackals A quokka (D:1) A ball python (D:1) A bat (D:2) 2 frilled lizards (D:2) 3 goblins 7 kobolds A rat (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boxcat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 365 | D:1 | Learned a level 2 spell: Searing Ray 427 | D:1 | Reached skill level 5 in Conjurations 808 | D:2 | Found Dufunem's Weapon Shoppe. 928 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1612 | D:3 | Noticed Terence 1698 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, columned_hall_lemuel D:2: layout_basic, serial_shops, shop, minivault_11 D:3: layout_rooms, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 20 Searing Ray || 33 Use: Scroll || 1 Potion || 1 Armour: Robe || 18 Dodge: Dodged || 16