brakattak Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (18, -12, D:1) a +0 club (36, -21, D:1) a +0 robe (36, -18, D:1) a bat corpse (skeletalised by now) (37, 6, D:1) a +0 dagger (37, 7, D:1) a frilled lizard skeleton (38, -20, D:1) the +0 robe of the Volcano {^Drain rN+ Archmagi} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (42, 19, D:1) a bat corpse (skeletalised by now) (44, 18, D:1) a bat corpse (skeletalised by now) (45, 13, D:1) a hobgoblin corpse (skeletalised by now) (60, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gibbueri's Antique Armour Shop the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (1080 gold) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. a +0 helmet (121 gold) the +3 ring mail of Xebbeg {rElec rC- rN+} (815 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 chain mail (162 gold) a +0 pair of gloves (121 gold) the Charlatan's Orb {orb Charlatan} (297 gold) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. a +2 cloak of willpower (580 gold) a +0 ring mail (108 gold) a +0 robe (24 gold) a +0 scale mail (108 gold) (6, 18, D:2) a +0 club a goblin skeleton (8, 17, D:2) a +0 club a goblin skeleton a bat skeleton (16, 8, D:2) a rat skeleton (18, 7, D:2) a frilled lizard skeleton (22, -7, D:2) a +0 buckler (22, 27, D:2) a +0 hand axe (36, -3, D:2) a quokka skeleton (45, 19, D:2) a +0 robe (48, 14, D:2) a ball python corpse (skeletalised by now) (48, 15, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (29, 36, D:3) a +0 robe (30, 46, D:3) a +0 robe (38, 14, D:3) 3 flux baubles (38, 17, D:3) a +0 leather armour (40, 17, D:3) a +0 club (58, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a staff of conjuration (9, 10, D:4) a +0 flail (9, 12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (10, 11, D:4) a +0 spear (10, 12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (27, -10, D:4) a +0 club a hobgoblin corpse (skeletalised by now) (46, -14, D:4) a +0 club (49, 13, D:4) a +0 dagger a goblin corpse (skeletalised by now) (54, 12, D:4) a +0 dagger (55, -9, D:4) 2 potions of moonshine (55, -8, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a book of Dangerous Friends (4, -7, D:5) the +3 ring mail "Eskaben" {MP+10 SInv} MP+10: It affects your magic capacity (+10). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (6, -5, D:5) a +0 whip an orc corpse (6, -4, D:5) a +0 dagger (7, -7, D:5) a +0 dagger a +0 robe