Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15593466076951168251 32 briadms the Magician (level 3, 0/27 HPs) Began as a Merfolk Hedge Wizard on Dec 11, 2024. Constricted to death by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:35 (2092 turns). briadms the Magician (Merfolk Hedge Wizard) Turns: 2092, Time: 00:04:35 Health: 0/27 AC: 2 Str: 10 XL: 3 Next: 27% Magic: 5/7 EV: 1 Int: 15 God: Gold: 105 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . n - +3 mace rCold + . . (no shield) rNeg . . . o - +0 robe rPois . g - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ p - ring of protection from cold HPRegen 0.24/turn h - ring of see invisible MPRegen 0.10/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 short sword n - a +3 mace (weapon) Armour g - a +0 hat (worn) o - a +0 robe (worn) Jewellery h - a ring of see invisible (right hand) p - a ring of protection from cold (left hand) q - a ring of ice Scrolls b - a scroll of blinking {unknown} c - a scroll of amnesia {unknown} e - a scroll of butterflies {unknown} i - a scroll of enchant armour {unknown} k - a scroll of fog {unknown} l - a scroll of teleportation {unknown} s - 2 scrolls of revelation {unknown} Potions d - 2 potions of magic j - a potion of curing {unknown} m - a potion of attraction {unknown} r - a potion of lignification {unknown} Skills: - Level 2.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.3 Spellcasting + Level 2.0 Conjurations - Level 1.0 Summonings - Level 0.7 Necromancy - Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 3-4/arc 19% 2 Blink Tloc 8% N/A 22% 2 Grave Claw Necr 8% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Dazzling Flash Hex/Fire 4% N/A 52% 3 Summon Lightning Spire Summ/Air 3% 3d4 85% 4 Airstrike Air 1% 2d(1-17) 89% 4 Ignite Poison Fire/Alch 2% N/A 89% 4 Sticky Flame Fire/Alch 2% 2d4 89% 4 Silence Hex/Air 1% N/A 99% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A tiny devil pulls itself out of the air. The goblin shouts! The goblin hits you with a +0 dagger. You hit the goblin. The goblin is moderately wounded. Your cerulean imp closely misses the goblin. The goblin closely misses you. You barely miss the goblin. The goblin is moderately wounded. Your cerulean imp barely misses the goblin. The goblin hits you with a +0 dagger. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. Your cerulean imp barely misses the goblin. The goblin hits you with a +0 dagger. The ball python bites you. The ball python constricts you. Your cerulean imp closely misses the goblin. The goblin hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the ball python. The ball python bites you. The ball python constricts you. Your cerulean imp closely misses the goblin. The goblin hits you with a +0 dagger. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ball python. The ball python is severely wounded. Your cerulean imp hits the goblin from afar with a -4 spear. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... .###.###.# ### .# #.....# ..# .###.##### ..# ## .....# ..# .. ##.### ..# # ...# ..# #### ##.##############..###># .... #..............#g...... #### ##############5@S...... . ###.....## ## ###### You could see a goblin (ally target), a ball python and a friendly cerulean imp (summoned). Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 3 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins 3 jackals (D:2) 4 kobolds 2 quokkas (D:2) 2 frilled lizards 2 rats (D:2) 23 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | briadms the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 316 | D:1 | Reached skill level 1 in Fighting 397 | D:1 | Reached XP level 2. HP: 22/22 MP: 6/6 639 | D:1 | Learned a level 2 spell: Call Imp 1592 | D:2 | Reached XP level 3. HP: 26/27 MP: 4/7 2092 | D:2 | HP: 1/27 [ball python (1)] 2092 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, minivault_25, minmay_tromino_v2 D:2: kennysheep_six_static_rooms, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Conjurations | 2 | 2.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 3.3 Summonings | | 1.0 Necromancy | | 0.7 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Short sword || 18 Dagger || 4 Mace || 40 Cast: Magic Dart || 27 Call Imp || 7 Stab: Sleeping || 2 Armour: Robe || 38 Dodge: Dodged || 53