Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10497158242142968515 26 briadms the Apothecary (level 2, 24/24 HPs) Began as a Draconian Alchemist on Dec 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:55 (957 turns). briadms the Apothecary (Draconian Alchemist) Turns: 957, Time: 00:02:55 Health: 24/24 AC: 4 Str: 10 XL: 2 Next: 89% Magic: 1/5 EV: 11 Int: 15 God: Gold: 100 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . e - +0 rapier rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions a - a potion of magic b - 2 potions of brilliance {unknown} g - a potion of enlightenment {unknown} Skills: + Level 2.0 Fighting - Level 1.9 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting - Level 1.2 Conjurations - Level 3.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 52% 4 Tukima's Dance Hex 1% N/A 54% 3 Sticky Flame Fire/Alch 6% 2d4 75% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 86% 4 Dimensional Bullseye Hex/Tloc 0% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a rat (asleep, 100% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! Your magical contamination has completely faded away. As you open the door, it creaks loudly! A rat comes into view. The rat squeaks loudly. You hear a shout! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! A hobgoblin comes into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting misses the hobgoblin. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. The hobgoblin completely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, poisoned, 68% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.###...### #####.######...# ...........# #..............# ##.###...#.# #.#+#+#'#'#†#..# .........#.# #.#.#.#..# .###.###...# # ###########..# .###.# ...###.#.#.#†#.#.#.## .....###...##..#†#'#'#'#'#.# ...#.....).##......).......# .#.###.##..##.##@.##..###### .#.###.##..##........## ..†..).....##.######## .###.......## .# #.......# .###......## ..........# .#.######.# .#.# .. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 6 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | briadms the Draconian Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 274 | D:1 | Reached skill level 1 in Fighting 957 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 1.2 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 17 Rapier || 4 Tailslap || 2 Cast: Sting || 33 Armour: Skin || 15 Dodge: Dodged || 19