Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 17635257582764356116 4 briadms the Conjurer (level 1, 15/15 HPs) Began as a Mummy Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:52 (284 turns). briadms the Conjurer (Mummy Conjurer) Turns: 284, Time: 00:01:53 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 58% Magic: 4/4 EV: 11 Int: 17 God: Gold: 63 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . e - +2 war axe (freeze) rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +0 spear e - a +2 war axe of freezing (weapon) g - a +0 short sword of electrocution Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls f - a scroll of teleportation {unknown} Skills: + Level 1.2 Fighting - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting - Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Hailstorm Conj/Ice 7% 3d5 28% 3 Inner Flame Hex/Fire 2% N/A 47% 3 Summon Ice Beast Ice/Summ 2% N/A 47% 3 Flame Wave Conj/Fire 7% 2d5 67% 4 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Olgreb's Toxic Radiance Alch 2% N/A 87% 4 Sticky Flame Fire/Alch 2% 2d4 87% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! No target in view! You start resting. Magic restored. You see here a +2 war axe of freezing. You unwield your +0 spear. Your +2 war axe of freezing glows with a cold blue light! e - a +2 war axe of freezing (weapon) f - a scroll labelled REKING XUEVVOO A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kobold barely misses you. You barely miss the kobold. The kobold barely misses you. The kobold hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold. You freeze the kobold. You kill the kobold! Found 16 gold pieces. Things that are here: a +0 whip; a kobold corpse HP restored. You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. You now have 63 gold pieces (gained 16). You see here a +0 short sword of electrocution. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your library. You see here a +0 short sword of electrocution. g - a +0 short sword of electrocution Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.#............. #.#............... #.#..^###.#.###... #......##.#....... #......##.#.###... #......##.#.# #### #......##.### # #......##. # #######@.....# # ........#....... ....############ .. There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A bat (D:1) 2 kobolds (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | briadms the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 193 | D:1 | Reached skill level 1 in Fighting 284 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, serial_shops, shop, corexii_item_surrounded_by_moat Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Conjurations | | 3.2 Action || total ---------------------------++------- Melee: War axe || 2 Spear || 1 Cast: Magic Dart || 7 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 283 | 0 | 25 | 202 | 1 | 283.0 | Dungeon | 283 | 283 | 0 | 25 | 202 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 283 daAuts