Dungeon Crawl Stone Soup version 0.34-a0-1298-g6dfb6d6681 (webtiles) character file. Game seed: 9764384630381600150 11 briadms the Magician (level 2, -3/21 HPs) Began as a Djinni Enchanter on Nov 22, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:14 (307 turns). briadms the Magician (Djinni Enchanter) Turns: 307, Time: 00:02:15 Health: -3/21 AC: 2 Str: 7 XL: 2 Next: 40% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +1 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) c - a +0 sling Armour b - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} Potions i - 2 potions of invisibility Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 8% 2 b - Confusing Touch Hex 12% N/A 14% 3 c - Tukima's Dance Hex 12% N/A 14% 3 d - Gloom Hex/Necr 24% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to affect: 63%) The goblin looks drowsy... The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, chance to affect: 63%) You miscast Ensorcelled Hibernation. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, chance to affect: 63%) The endoplasm resists with significant effort. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... .# ######..##....# .# #.............# ## #.##...##....## #.#..#.##....# #....#.......# #..#.#.......# #..#.#.......# #....#.....### #@####.....# ...#####J# ........r# ###......# ...r....## ..$.....# ........# ........# ...###### You could see an endoplasm and a rat. Vanquished Creatures 3 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | briadms the Djinni Enchanter began the quest for the Orb. 0 | D:1 | briadms set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Gloom. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 307 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.2 Conjurations | 3 | 3.2 Hexes | 3 | 3.2 Summonings | 3 | 3.2 Necromancy | 3 | 3.2 Translocations | 3 | 3.2 Forgecraft | 3 | 3.2 Fire Magic | 3 | 3.2 Ice Magic | 3 | 3.2 Air Magic | 3 | 3.2 Earth Magic | 3 | 3.2 Alchemy | 3 | 3.2 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 43 Melee: Dagger || 43 Cast: Ensorcelled Hiber || 5 Stab: Sleeping || 2 Armour: Robe || 13 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 305 | 305 | 0 | 5 | 176 | 1 | 305.0 | Dungeon | 305 | 305 | 0 | 5 | 176 | 1 | 305.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 305 daAuts