Dungeon Crawl Stone Soup version 0.34-b1-32-g7b8d8e6ed1 (webtiles) character file. britodelarge the Conjurer (Armataur Conjurer) Turns: 1905, Time: 00:26:38 Health: 4/5 AC: 3 Str: 14 XL: 3 Next: 0% Magic: 5/5 EV: 8 Int: 18 God: Gold: 97 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . (100%) g - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no body armour) rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.75/turn k - medusa talisman %: roll @: medusa-form A: stinger hair, lithotoxin, reduced hp, large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You are on level 2 of the Dungeon. You have a mane of long, stinging tendrils on your head. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 97 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 short sword d - a +0 short sword g - a +0 club (weapon) h - a +0 club i - a +0 whip l - a +0 club m - a +2 whip of distortion n - a +0 dagger o - a +0 dagger Missiles f - 5 poisoned darts j - 3 stones Armour b - a +0 robe e - a +0 leather armour Jewellery p - a ring of wizardry Talismans k - a medusa talisman (worn) Scrolls c - a scroll labelled DITEUG NIGISIJ Potions g - a potion of magic Skills: + Level 0.3 Fighting + Level 0.4 Armour + Level 1.5 Dodging + Level 3.1 Stealth + Level 1.8 Spellcasting + Level 3.9 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Shock Conj/Air 32% 1d5 9% 1 Blink Tloc 2% N/A 28% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your maximum health is decreased, since you lack skill for your form. Your helmet and cloak are melded. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Your sting misses the jackal. The jackal bites you but does no damage. You hit the jackal. You tail-slap the jackal. You kill the jackal! Your tendrils sting the jackal. The jackal is poisoned. You encounter a goblin. It is wielding a +0 dagger. The jackal bites you. You hit the jackal. You kill the jackal! The goblin shouts! You kill the jackal! You roll towards the goblin! You see here a jackal corpse. You roll towards the goblin! You closely miss the goblin. Your sting misses the goblin. The goblin is staggered. You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. The goblin hits you with a +0 dagger. You completely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You completely miss the goblin. You tail-slap the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You see here a +0 dagger. o - a +0 dagger You see here a jackal corpse. You see here a jackal corpse. You encounter a bat. The bat hits you but does no damage. You see here a ring of wizardry. p - a ring of wizardry The bat completely misses you. You closely miss the bat. The bat closely misses you. The bat hits you. Unknown command. Unknown command. .......... ........ ......# #.#...### # #.#..... #.##.#.....# #......b...#####. .. .##...J......... #... .######........ #...####.######.#.#.### #...................# .................### # .....#######...# ...#<# #...#.#.#######...# #..#.# .........††.......# #..#.# ....#.#...#####..†#####..#)# You can see a bat. Vanquished Creatures A dart slug (D:1) 5 hobgoblins A quokka (D:1) 5 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins 3 jackals (D:2) 4 kobolds 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | britodelarge the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 432 | D:1 | Reached XP level 2. HP: 14/20 MP: 4/4 1883 | D:2 | Reached XP level 3. HP: 4/26 MP: 5/5 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.3 Armour | | 0.4 Dodging | | 1.5 Spellcasting | | 1.8 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 64 Melee: Unarmed || 5 Tailslap || 9 Dagger || 1 Club || 39 Short sword || 19 Stingers || 3 Cast: Magic Dart || 18 Stab: Sleeping || 4 Armour: Robe || 26 Leather armour || 19 None || 10 Dodge: Dodged || 33 Form: Medusa || 1