Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5063725682417557233 21 brokala the Conjurer (level 2, 0/25 HPs) Began as an Octopode Conjurer on Sept 25, 2026. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:49 (931 turns). brokala the Conjurer (Octopode Conjurer) Turns: 931, Time: 00:06:50 Health: 0/25 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 20 God: Gold: 53 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 barding Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} h - a scroll of amnesia {unknown} m - a scroll of torment {unknown} Potions d - a potion of lignification {unknown} f - a potion of mutation {unknown} j - 2 potions of heal wounds {unknown} l - a potion of attraction {unknown} n - a potion of might {unknown} Skills: + Level 2.0 Dodging + Level 3.3 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Call Canine Familiar Summ 2% N/A 43% 3 Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Detonation Catalyst Fire/Alch 2% 2d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You encounter a hobgoblin. Terence barely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The hobgoblin shouts! Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." ...# #.. ### .. #g. ....... ... .....S# #.###.#..... #.##.......# #... #.##.......# #... #@##....#... #...# #.@.......>. #...# ####........ #...# ###..####.# #####...######......# ...............#..#.# ..................#.# .........†.....##.# # ####...######.# .# You could see Terence and a hobgoblin. Vanquished Creatures 5 endoplasms 2 hobgoblins A quokka (D:1) 3 ball pythons 4 bats A frilled lizard (D:1) A goblin (D:1) 4 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokala the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 913 | D:2 | Encountered Terence 931 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, chequers_serial_rivers_room_a D:2: layout_loops_cross, hangedman_decor_opposing, kennysheep_generic_room_9, minmay_misc_feat_five, minmay_parallelograms, uniq_robin, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 7 Tentacles || 2 Whip || 2 Constrict || 2 Cast: Magic Dart || 51 Drink: Magic || 1 Berserk rage || 1 Armour: None || 7 Dodge: Dodged || 8