Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16150237645828962740 80 brokala the Magician (level 4, -4/31 HPs) Began as a Djinni Air Elementalist on Sept 30, 2026. Slain by a gnoll ... wielding a +0 halberd (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:18 (1077 turns). brokala the Magician (Djinni Air Elementalist) Turns: 1077, Time: 00:03:18 Health: -4/31 AC: 2 Str: 7 XL: 4 Next: 65% Gold: 66 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 ring mail Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - 3 scrolls of teleportation {unknown} m - a scroll of noise {unknown} Potions d - a potion of curing {unknown} f - 2 potions of cancellation {unknown} j - a potion of haste {unknown} k - a potion of invisibility {unknown} l - a potion of berserk rage {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Static Discharge Conj/Air 36% 3-5/arc 4% 2 c - Swiftness Air 18% N/A 9% 3 d - Airstrike Air 9% 2d(2-18) 28% 4 e - Foxfire Conj/Fire 72% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The zap hits the gnoll. The gnoll is almost dead. The gnoll shouts! The gnoll hits you with a +0 whip! The zap hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll. The gnoll is moderately wounded. You are too injured to fight recklessly! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, strong, 75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The gnoll invokes a tyrant's trap upon you! Your strength is siphoned away, and you feel your attacks grow feeble! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, strong, 75% to hit) The zap misses the gnoll. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #. #. #. #. ##. #### ####### ##.. '.... #..)..# #..# #⌠....#######.....###.## #.)..j)@....'..⌠..'...# #⌠....#######...).##### #.).. #.....# #### ####### You could see a gnoll (strong). Vanquished Creatures Terence (D:2) 3 gnolls (D:2) A dart slug (D:1) 2 endoplasms 3 hobgoblins A quokka (D:1) 5 bats (D:1) A frilled lizard (D:1) 7 goblins 2 jackals (D:1) A kobold (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokala the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | brokala set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 287 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 725 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 725 | D:1 | Learned a level 1 spell: Foxfire 957 | D:2 | Encountered Terence 965 | D:2 | Killed Terence 969 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 1077 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring D:2: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_basic, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | 2 | 2.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 47 | 16 || 63 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 3 | 4 || 7