Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16641383709599899665 63 brokencastle the Caller (level 3, 0/19 HPs) Began as a Deep Elf Summoner on June 30, 2025. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:08:50 (1345 turns). brokencastle the Caller (Deep Elf Summoner) Turns: 1345, Time: 00:08:51 Health: 0/19 AC: 3 Str: 5 XL: 3 Next: 89% Magic: 7/10 EV: 12 Int: 21 God: Gold: 114 SH: 0 Dex: 15 Spells: 4/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -4), unable to call your familiar A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery c - an amulet of regeneration (worn) Scrolls e - a scroll of enchant armour {unknown} j - a scroll of blinking {unknown} l - a scroll of acquirement {unknown} Potions b - a potion of magic d - 2 potions of moonshine {unknown} f - a potion of brilliance {unknown} g - a potion of berserk rage {unknown} h - a potion of haste {unknown} k - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 4.0 Spellcasting * Level 5.1 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 50% N/A 2% 2 c - Call Canine Familiar Summ 25% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Surprising Cr Summ 25% N/A 14% 4 Inner Flame Hex/Fire 4% N/A 34% 3 Summon Seismosaurus Egg Summ/Erth 15% N/A 38% 4 Detonation Catalyst Fire/Alch 4% 1d1 97% 5 Irradiate Conj/Alch 2% 3d12 97% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The water moccasin barely misses you. The water moccasin completely misses you. Your cerulean imp hits the water moccasin but does no damage. Your cerulean imp hits the water moccasin but does no damage. The water moccasin attacks as it pursues you! The water moccasin completely misses you. Your cerulean imp hits the water moccasin but does no damage. The water moccasin attacks as it pursues you! The water moccasin bites you! The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin barely misses you. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. Your cerulean imp says, "Let's spread havoc!" The water moccasin closely misses you. The water moccasin barely misses you. Your cerulean imp closely misses the water moccasin. The water moccasin bites you! Your cerulean imp hits the water moccasin from afar with a -2 spear. There is an escape hatch in the ceiling here. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Your cerulean imp hits the water moccasin from afar with a -2 spear. The water moccasin closely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Your summoned ally is left behind. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin attacks as it pursues you! The water moccasin closely misses you. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You die... #...#...# #.##.###. #...#...#####........ #######....##.##.#... ##...##.##..... ###..#.##.##†) #.......##.. ##....#...... #######............ ####.@S....##......... #..5.########.......#. ##.#### ####.###.. #####>.# #.###.# #.....###############.##... ####......................# ######################## You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures (collateral kills) 2 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:3) 5 endoplasms 2 jackals (D:1) 5 quokkas 4 ball pythons 2 bats (D:1) A frilled lizard (D:2) 5 goblins 5 hobgoblins 4 kobolds 7 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Deep Elf Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 118 | D:1 | Learned a level 2 spell: Call Imp 537 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 541 | D:1 | Learned a level 3 spell: Call Canine Familiar 965 | D:2 | Reached skill level 5 in Summonings 1259 | D:3 | Noticed Robin 1323 | D:3 | Noticed a water moccasin 1345 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms D:2: layout_rooms, nicolae_titane D:3: layout_rooms, dilly_ecumenical_altar_fadedgnrine, nicolae_wormholes, uniq_robin, uniq_grinder, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Summonings | 5 | 5.1 Spellcasting | 4 | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 33 Punch || 1 Cast: Summon Small Mamm || 11 Call Imp || 15 Call Canine Famil || 8 Armour: Robe || 35 Dodge: Dodged || 61