Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17607362185903458641 35 brokencastle the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on July 2, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:47 (1102 turns). brokencastle the Magician (DjFE) Turns: 1102, Time: 00:03:47 Health: -1/25 AC: 3 Str: 7 XL: 3 Next: 52% Gold: 102 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery e - a ring of ice Scrolls b - 2 scrolls of enchant armour Potions c - 3 potions of curing {unknown} d - a potion of heal wounds {unknown} f - a potion of might {unknown} Skills: - Level 2.5 Dodging - Level 1.9 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 11% 3 d - Inner Flame Hex/Fire 15% N/A 11% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Shock Conj/Air 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates. HP restored. Your foxfire dissipates. Terence the Veteran comes into view. He is wielding a +0 hand axe. A goblin comes into view. It is wielding a +0 club. You conjure some foxfire! The goblin shouts! The foxfire hits the goblin. You kill the goblin! The foxfire hits Terence but does no damage. Terence shouts! You conjure some foxfire! The foxfire hits Terence but does no damage. The foxfire hits Terence but does no damage. You conjure some foxfire! Terence hits you with a +0 hand axe. Terence hits your foxfire with a +0 hand axe. The foxfire hits Terence but does no damage. The foxfire hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! A goblin comes into view. It is wielding a +0 club. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits Terence. Terence is moderately wounded. Terence attacks as he pursues you! Terence closely misses you. Terence screams, "Get out, before I make you get out!" Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #...### #.....# #...#.# #...#.# ############ ##..#.####..........## . #..#..##.>..........## #.# #..##.#..............# #...##..##.............<..# #...........@@..........# ####..##.#).............# ##...#................# ##..#.##..............## #...#.#####..........## #..##.# #...######## #)###.# ##### #.....# #.# #.....# #.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) 8 jackals (D:1) A quokka (D:1) A ball python (D:1) 6 bats (D:1) 2 endoplasms (D:1) 2 frilled lizards 2 giant cockroaches (D:1) 4 goblins 2 kobolds (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | brokencastle set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 488 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 488 | D:1 | Learned a level 1 spell: Shock 1081 | D:2 | Noticed Terence 1091 | D:2 | HP: 1/25 [Terence/+0 hand axe (7)] 1102 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_corners D:2: layout_rooms, serial_shops, nicolae_shop_glassy, dk_vineyard_2, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.5 Stealth | | 1.9 Action || total ---------------------------++------- Cast: Foxfire || 58 Scorch || 2 Use: Scroll || 1 Armour: Robe || 18 Dodge: Dodged || 10