Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1216533277144324928 74 brokencastle the Magician (level 4, -10/31 HPs) Began as a Djinni Conjurer on July 17, 2026. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (1506 turns). brokencastle the Magician (Djinni Conjurer) Turns: 1506, Time: 00:03:51 Health: -10/31 AC: 2 Str: 6 XL: 4 Next: 54% Gold: 139 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} m - a scroll of butterflies {unknown} Potions d - a potion of curing {unknown} f - a potion of invisibility {unknown} j - 2 potions of brilliance {unknown} k - a potion of mutation {unknown} l - a potion of attraction {unknown} n - 2 potions of berserk rage {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. (Press Numpad 5 to maintain the ray.) Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The searing ray misses the gnoll. The gnoll completely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ############## +...........># ###@########.# #j########.# #.......##.# ............#.##.# ............#....# #..j........#..### #..#########...# .. #....## # #...##.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 hobgoblins 3 quokkas 3 ball pythons 2 bats 6 endoplasms 2 frilled lizards (D:1) 2 goblins (D:2) 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | brokencastle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 208 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 435 | D:1 | Found a faded altar of an unknown god. 827 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 827 | D:2 | Learned a level 1 spell: Foxfire 1176 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1506 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_ring, basic_ecumenical_altar, reono_crystal_passage, minmay_bisected D:2: layout_basic, grunt_ministairs_3, minmay_puff D:3: layout_basic, minmay_misc_feat_pillars, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Unarmed | 1 | 2 || 3 Cast: Magic Dart | 65 | 20 || 85 Searing Ray | | 1 || 1 Armour: Robe | 6 | 5 || 11 Dodge: Dodged | 8 | 4 || 12