Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9327618945603681276 20 brokencastle the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on July 17, 2026. Slain by a black bear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (822 turns). brokencastle the Magician (Djinni Conjurer) Turns: 822, Time: 00:01:24 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (100% to hit) The magic dart hits the black bear but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (84% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. (Press Numpad 5 to maintain the ray.) The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the black bear. The black bear is severely wounded. The searing ray misses the black bear. You finish channelling your searing ray. The black bear barely misses you. The black bear claws you. x2 The endoplasm barely misses you. The black bear bites you! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The endoplasm completely misses you. The black bear attacks as it pursues you! The black bear closely misses you. The black bear claws you but does no damage. The black bear closely misses you. The black bear attacks as it pursues you! The black bear closely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear attacks as it pursues you! The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... #### #... ## #..#### ..# #.....# ...# #..##.# ..... #.....###...... #########.............. #.....@h.J<..##..####.# #.#######....##..... ........#####..#### ######### #..# #†.# #..# #!.# You could see a black bear and an endoplasm. Vanquished Creatures 4 endoplasms (D:1) 2 hobgoblins 5 ball pythons 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | brokencastle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 794 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 794 | D:2 | Learned a level 1 spell: Apportation 806 | D:2 | Encountered a black bear 822 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, infiniplex_forest_end_1, infiniplex_forest_clump_curved, infiniplex_forest_end_2, infiniplex_forest_lined_room_2 D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 11