Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10156194330871334374 25 brokencastle the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on July 18, 2026. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (466 turns). brokencastle the Magician (Djinni Conjurer) Turns: 466, Time: 00:01:57 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 44 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +2 dagger (drain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery c - the ring "Toghut" {Fly Will++ rCorr Int-3} (You found it on level 2 of the Dungeon) [ring of resist corrosion] Fly: It grants you flight. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Scrolls i - a scroll of identify V - a scroll of vulnerability Skills: - Level 2.4 Dodging - Level 1.8 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder hisses angrily. The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'e'. There is an escape hatch in the ceiling here. You now have 44 gold pieces (gained 16). There is an escape hatch in the ceiling here. You encounter a gnoll. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 halberd. The gnoll shouts! The magic dart hits the gnoll. The gnoll is lightly wounded. You hear a shout! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! As you read the scroll labelled QAKLOA ZAR VIV, it crumbles to dust. It is a scroll of identify. e -> V - a scroll of vulnerability; c -> i - a scroll of identify The gnoll closely misses you. It was a potion of enlightenment. You feel more buoyant. The gnoll hits you from afar with a +0 halberd! You die... ## .# .# .## j. # .# #.#####(# #..@.jj.# ##.#.#### ####.....###### ................ ########..###### #..# #..# #..# #..# You could see 2 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:2) 4 jackals (D:1) 2 bats (D:1) 2 goblins A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | brokencastle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 313 | D:1 | You are sucked into a shaft and drop 1 floor! 319 | D:2 | Identified the ring "Toghut" {Fly Will++ rCorr Int-3} 394 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 394 | D:2 | Learned a level 1 spell: Slow 466 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_rooms D:2: layout_loops_ring, basic_ecumenical_altar Action || total ---------------------------++------- Cast: Magic Dart || 45 Drink: Enlightenment || 1 Read: Identify || 1 Armour: Robe || 6 Dodge: Dodged || 8