Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2346322150965618215 6 brokencastle the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on July 22, 2026. Slain by a kobold ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (151 turns). brokencastle the Magician (Djinni Conjurer) Turns: 151, Time: 00:00:22 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 10 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of haste {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a large open door here. You reach down and open the door. There is an open door here. You encounter a jackal. The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! You hear a shout! You hear a bark! The magic dart hits the jackal. The jackal is moderately wounded. You encounter a kobold. It is wielding a +0 whip. The magic dart hits the jackal. The jackal is heavily wounded. The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. There is an open door here. The magic dart hits the jackal. You kill the jackal! The kobold hits you with a +0 whip. You have reached level 2! The kobold attacks as it pursues you! The kobold barely misses you. The magic dart hits the kobold but does no damage. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the kobold. The kobold closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (72% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip. You die... #..##.ß.## ##..##...## ##..##...## ##..##...## #....†'.ß.+ .....#..##...## #####.[##...## #..##...## #..##.ß@## #.####K##..# #.....†..# ##....#### ###..# ...# ..... ##...# #.... You could see a kobold. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | brokencastle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 151 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_corners, grunt_decor_arrowhead, chequers_serial_rivers_micro_b, minmay_misc_feat_cross Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 19 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 3