Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5735545978528916901 62 brokencastle the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on July 28, 2026. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1502 turns). brokencastle the Magician (Djinni Conjurer) Turns: 1502, Time: 00:04:04 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 28% Gold: 73 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} j - 3 scrolls of silence {unknown} k - a scroll of revelation {unknown} m - a scroll of noise {unknown} Potions d - a potion of resistance {unknown} f - a potion of mutation {unknown} l - a potion of curing {unknown} n - a potion of might {unknown} o - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Soul Splinter Necr 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion barely misses you. The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you. The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion barely misses you. The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. You are too injured to fight recklessly! The scorpion stings you. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is almost dead. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The searing ray hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ......##.# #.# .........# #.# ...##.#..# #.# #..##.#..# #.# #..##.#..######.## #................####### #..............<........ ..##.##.########.####### ####.##.# #@# # #.##.# #s# ##. #.# #. #.######## #....#....)... #..##.###.#### #. ... ##.#.. # #.. You could see a scorpion. Vanquished Creatures 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 3 endoplasms (D:1) 5 hobgoblins 4 jackals (D:1) A quokka (D:1) 2 ball pythons 5 bats 4 frilled lizards (D:1) 2 goblins (D:2) 6 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brokencastle the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | brokencastle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 103 | D:1 | You are sucked into a shaft and drop 1 floor! 633 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 633 | D:1 | Learned a level 1 spell: Soul Splinter 1178 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1489 | D:2 | Encountered a scorpion 1502 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_cross D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Unarmed | 6 | || 6 Cast: Magic Dart | 85 | 18 || 103 Searing Ray | | 1 || 1 Armour: Robe | 9 | 9 || 18 Dodge: Dodged | 7 | 3 || 10