Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 13426867244419003722, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name bronnyjavo -rc /dgldir/rcfiles/crawl-0.34/bronnyjavo.rc -macro /dgldir/rcfiles/crawl-0.34/bronnyjavo.macro -morgue /dgldir/morgue/bronnyjavo/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/bronnyjavo:2026-02-13.14:42:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5ee0ca9eaa9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5ee0ca9f8cfa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5ee0ca9eaf7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7537b6e42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7537b6e9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7537b6e42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x7537b6e268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x7537b6e27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x7537b6ea3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5ea4) [0x7537b6ea5ea4]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x7537b6ea87f3]: /usr/games/crawl-0.34(+0x4d6d1e) [0x5ee0ca9ccd1e]: /usr/games/crawl-0.34(+0xcdb5a9) [0x5ee0cb1d15a9]: /usr/games/crawl-0.34(+0xcdad06) [0x5ee0cb1d0d06]: /usr/games/crawl-0.34(+0xce09f6) [0x5ee0cb1d69f6]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5ee0ca9d1bce]: CLua::close() /usr/games/crawl-0.34(+0x2f501c) [0x5ee0ca7eb01c]: /usr/games/crawl-0.34(+0x2f7ff1) [0x5ee0ca7edff1]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7537b6e280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7537b6e28189]: /usr/games/crawl-0.34(_start+0x25) [0x5ee0ca91cf95]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007537b6f0fbf7 in __GI___wait4 (pid=1611340, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007537b6f0fbf7 in __GI___wait4 (pid=1611340, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005ee0ca9eb14c in call_gdb (file=0x7537b6fff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1611074\000\000\000\000\000" #2 0x00005ee0ca9f8d18 in do_crash_dump () at dbg-asrt.cc:673 t = 1770993967 dir = "/dgldir/morgue/bronnyjavo/" name = "/dgldir/morgue/bronnyjavo/crash-bronnyjavo-20260213-144607.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7537b6fff6c0 <_IO_2_1_stderr_> #3 0x00005ee0ca9eaf7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007537b6e42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007537b6e268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {104319584333088, 104319590527776, 104319573349072, 0, 0, 65535, 104319584333464, 0, 0, 104319584333560, 104319584333464, 128882161844224, 104319573349828, 0, 0, 16}}, sa_flags = 0, sa_restorer = 0x0} #10 0x00007537b6e27750 in __libc_message (fmt=fmt@entry=0x7537b6fc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 24288, overflow_arg_area = 0x7ffd871c3410, reg_save_area = 0x7ffd871c33a0}} fd = 2 list = nlist = cp = #11 0x00007537b6ea3c67 in malloc_printerr (str=str@entry=0x7537b6fc1612 "free(): invalid pointer") at ./malloc/malloc.c:5765 No locals. #12 0x00007537b6ea5ea4 in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4500 size = fb = #13 0x00007537b6ea87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x00005ee0ca9ccd1e in _clua_allocator (ud=, ptr=, osize=, nsize=) at clua.cc:1149 cl = #15 0x00005ee0cb1d15a9 in luaM_free_ () No symbol table info available. #16 0x00005ee0cb1d0d06 in luaC_freeallobjects () No symbol table info available. #17 0x00005ee0cb1d69f6 in close_state () No symbol table info available. #18 0x00005ee0ca9d1bce in CLua::close (this=0x5ee0cb8a0d20 ) at clua.cc:84 slisteners = #19 0x00005ee0ca7eb01c in _reset_game () at main.cc:354 No locals. #20 0x00005ee0ca7edff1 in _launch_game_loop () at main.cc:403 ge = @0x5ee0cc063fc0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #21 main (argc=13, argv=0x7ffd871ce828) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1611074) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson5 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (20, 45): feature (stone_stairs_up_iii) Marker #6, type 0 at (22, 45): feature (stone_stairs_up_i) Marker #8, type 0 at (24, 45): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about gods and how to use their powers. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a mace. Found three staircases leading out of the dungeon. You see here a +0 mace. b - a +0 mace (weapon) You open the door. There is an open door here. Found a bloodstained altar of Trog. Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check [Ctrl-O] for a list of all altars and other interesting features found so far. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog, spattered with blood here. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. Have a look at your current religious standing with [^]. Again, pressing [!] will bring up a more detailed description of your god. Some gods really like it if you kill monsters in their name. Let the slaughter begin! You encounter a rat. You encounter 2 rats. The rat squeaks loudly. x3 You encounter a rat. You hit the rat but do no damage. The rat barely misses you. You sock the rat! You kill the rat! Trog accepts your kill. The rat twitches its whiskers. The rat completely misses you. You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! Trog accepts your kill. The rat bites you. You hit the rat. You kill the rat! Trog accepts your kill. You hit the rat. You kill the rat! Trog accepts your kill. You see here a rat corpse. Against particularly tough foes, you may want to use Trog's Berserk power with [a]. You open the door. You encounter a gnoll. It is wielding a +0 mace. There is an open door here. The gnoll shouts! Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The gnoll barely misses you. You barely miss the gnoll. The gnoll hits you with a +0 mace! You closely miss the gnoll. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 mace! You closely miss the gnoll. The gnoll is moderately wounded. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You sock the gnoll! The gnoll is almost dead. The gnoll barely misses you. You sock the gnoll! You kill the gnoll! Trog accepts your kill. You have reached level 2! Unknown command. Unknown command. You see here a +0 mace. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here a +0 mace. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. You start waiting. Done waiting. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You encounter a rat. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You encounter a hobgoblin. It is wielding a +0 short sword. The rat squeaks loudly. You hear a shout! You encounter a hobgoblin. It is wielding a +0 short sword. You encounter an orc wizard. It is wielding a +0 dagger. You hit the rat. You kill the rat! Trog accepts your kill. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. You closely miss the orc wizard. The orc wizard hits you but does no damage. You sock the orc wizard! The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard is heavily wounded. You barely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard blinks! You sock the orc wizard! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You are no longer berserk. You are exhausted. You feel yourself slow down. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start waiting. You encounter a rat. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. The rat misses you. You sock the rat! You kill the rat! Trog accepts your kill. You can now call upon Trog for regeneration and willpower. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. The hobgoblin shouts! x2 You encounter a rat. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. Things that are here: a +0 dagger; a +0 robe You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 short sword. x2 You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin misses you. The hobgoblin hits you with a +0 short sword. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 short sword. You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. You closely miss the hobgoblin. The hobgoblin hits you with a +0 short sword. The hobgoblin barely misses you. You sock the hobgoblin! You kill the hobgoblin! Trog accepts your kill. You start resting. HP restored. You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 robe Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. Things that are here: a +0 short sword; a +0 short sword; a hobgoblin corpse A rat comes into view. The rat squeaks loudly. Found two exits from the tutorial. The rat closely misses you. You sock the rat! You kill the rat! Trog accepts your kill. Found an exit from the tutorial. You see here a rat corpse. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. Your skin crawls. You feel strong-willed. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. You feel the effects of Trog's Hand fading. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bronnyjavo] Species: Human Job: Fighter HP: 30/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (49, 29), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 31 | 3 | 467 | 167/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 24 | 0 | 2 | 2/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 21 | 3 | 425 | 125/200 Dodging | X | 1 | 1 | 0 | 1 | 1/50 Stealth | X | 1 | 20 | 0 | 18 | 18/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 3 | 2 | 158 | 8/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #103: 60 #114: 22 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 mace }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###### .....## ......# ......# ......# .....## ### ##.### #####@###### #.# #>........># #.# #.........## #.# #.........# #.# ##........# #.# ##......## #.# ##.....# ##'## #..†.## #...# #....# dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function exit, line 10 [string "global_prelude"], function (null), line 15 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.