Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 3645534380478762954 0 brytm the Conjurer (level 1, -4/14 HPs) Began as a Demigod Conjurer on Oct 25, 2025. Slain by Ijyb ... wielding a +0 club (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (20 turns). brytm the Conjurer (Demigod Conjurer) Turns: 20, Time: 00:00:14 Health: -4/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 1 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: grasped by roots, constricted A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, brytm the Demigod Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. Okay, then. There is a staircase leading out of the dungeon here. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of roots. Ijyb shouts! Ijyb screams, "Time for continue experiment!" Ijyb barely misses you. There is an open door here. You closely miss Ijyb. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | brytm the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 16 | D | Noticed Ijyb 20 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 3 Armour: Robe || 4 Dodge: Dodged || 1