Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10669411503049009541 43 bullshit the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 28, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon on Oct 29, 2026. The game lasted 00:07:16 (1178 turns). bullshit the Magician (Djinni Conjurer) Turns: 1178, Time: 00:07:16 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 82% Gold: 54 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... c - ring of positive energy Stlth ++ b - +4 ring of slaying HPRegen 0.24/turn d - quill talisman %: infuse magic (-1 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) c - a ring of positive energy (worn) Talismans d - a quill talisman (worn) Scrolls e - a scroll of fog {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of curing {unknown} j - a potion of cancellation {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Freeze Ice 80% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter Terence the Veteran. He is wielding a +0 flail. Terence is nearby! The magic dart hits Terence! Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence screams, "I hate armataurs! They have no honour!" The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is almost dead. The magic dart hits Terence. Terence is almost dead. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 flail. The magic dart hits Terence but does no damage. Terence is almost dead. Terence closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! As you read the scroll labelled VYELYPP HAMILYUV, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." #.#....# ### #.####.# #.. #.# #.# #.. #.####.# #.. #<##.# ### #####.. #.##.# #.###...... # #....###..##...... #####.######............ ......@@...'............ ......######.......##+#+ ..... ######+## .... ### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 9 endoplasms 7 hobgoblins 3 jackals (D:1) 3 quokkas 4 bats (D:1) 2 frilled lizards A goblin (D:2) 2 kobolds (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bullshit the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bullshit set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 312 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 527 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 527 | D:1 | Learned a level 1 spell: Freeze 866 | D:2 | Found Wasy's Weapon Emporium. 1168 | D:2 | Encountered Terence 1178 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_loops_ring, ebering_ecumenical_altar_rust, dreamdust_princess_bridge, minmay_misc_feat_columns D:2: layout_basic, serial_shops, shop, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Attack: Normal || 117 Melee: Unarmed || 117 Punch || 6 Cast: Magic Dart || 89 Read: Torment || 1 Armour: Robe || 10 Dodge: Dodged || 14 Form: Quill || 1