Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 9474569764033949140 151 burgertutor the Tinkerer (level 5, 0/35 HPs) Began as a Coglin Forgewright on Sept 23, 2025. Succumbed to an adder's poison ... in a sewer. The game lasted 00:03:30 (2137 turns). burgertutor the Tinkerer (Coglin Forgewright) Turns: 2137, Time: 00:03:31 Health: 0/35 AC: 3 Str: 11 XL: 5 Next: 33% Magic: 1/9 EV: 11 Int: 16 God: Gold: 158 SH: 0 Dex: 12 Spells: 6/10 levels left rFire . . . (100%) a - +0 hammer (vamp) {Gilbert} rCold . . . (100%) d - +2 short sword (freeze) {Junzo} rNeg . . . (100%) b - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -1), attractive A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 158 gold pieces. Inventory: Hand Weapons a - a +0 vampiric hammer (weapon) {Gilbert} d - a +2 short sword of freezing (offhand) {Junzo} Armour b - a +1 robe (worn) Scrolls V - a scroll of vulnerability Potions g - a potion of magic Skills: + Level 0.3 Fighting + Level 0.1 Short Blades + Level 0.8 Maces & Flails * Level 1.0 Armour + Level 1.9 Dodging + Level 1.6 Stealth * Level 3.0 Spellcasting * Level 6.1 Forgecraft You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 88% 1d7 1% 1 b - Launch Clockwork Bee Frge 22% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 44% 2d4 2% 2 Call Imp Summ 4% N/A 28% 2 Forge Blazeheart Golem Fire/Frge 12% N/A 45% 4 Forge Lightning Spire Air/Frge 12% 3d4 45% 4 Summon Ice Beast Ice/Summ 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: a river rat (heavily wounded, grapneled) You lock target on the river rat and prepare to deploy your bee. (Press . to continue winding your bee.) The adder bites you but does no damage. An endoplasm comes into view. The adder bites you. The river rat completely misses you. You continue winding your clockwork bee... The adder barely misses you. The river rat barely misses you. You continue winding your clockwork bee... The grapnel comes loose from the river rat. The adder bites you but does no damage. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! You feel your power leaking away. The river rat barely misses you. With a metallic buzz, your clockwork bee launches itself at the river rat. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The river rat bites you. * * * LOW HITPOINT WARNING * * * Your clockwork bee misses the river rat. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. Your clockwork bee closely misses the river rat. The adder bites you but does no damage. The river rat misses you. The endoplasm is attracted toward you. * * * LOW HITPOINT WARNING * * * You feel sick. Your clockwork bee barely misses the river rat. The adder bites your clockwork bee. Your clockwork bee stings the river rat. The river rat completely misses your clockwork bee. The adder bites your clockwork bee but does no damage. The endoplasm is attracted toward you. You die... #.~~### #########...~~### ..~~~~~~~.....~.## ..~~~~~~~†~~.†..~## .############~...~# ##.~~.~~~. ##~...## .~.~~.~.# ##~..~# ...~~~~.## #...~# ~.∩.∩~~~~# #~@.~# .~~.....## #~y.≈# ..~.~.~## #Sr.≈# ~....### ≈Jw≈## ###### ≈§..≈# ≈...≈## ≈..~~## ~§~~### ~.~## You could see a brain worm, an adder, a river rat (ally target), an endoplasm and a friendly clockwork bee (minion). Vanquished Creatures A bombardier beetle (D:3) 2 clockroaches (Sewer) 2 adders 5 ribbon worms 7 hobgoblins A jackal (D:3) 3 ball pythons 3 bats 4 endoplasms A frilled lizard (D:1) 5 goblins 7 kobolds 2 rats (D:3) 43 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:3) 3 jackals (D:3) A frilled lizard (D:3) 5 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Found a faded altar of an unknown god. 166 | D:1 | You fall into a shaft and drop 1 floor! 172 | D:2 | Reached skill level 5 in Forgecraft 240 | D:2 | Reached XP level 2. HP: 17/19 MP: 0/4 860 | D:1 | Reached XP level 3. HP: 22/24 MP: 4/6 864 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1529 | D:3 | Found a shimmering blue altar of Sif Muna. 1541 | D:3 | HP: 1/24 [jackal (1)] 1672 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/7 1873 | D:3 | Found a glowing drain. 1889 | Sewer | Entered a sewer 2001 | Sewer | Reached skill level 6 in Forgecraft 2048 | Sewer | Reached XP level 5. HP: 35/35 MP: 1/9 2053 | Sewer | Reached skill level 1 in Armour 2136 | Sewer | HP: 1/35 [poisoned by an adder] 2137 | Sewer | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_basic, angelslayer_ecumenical_altar_muddy, dreamdust_wishing_well D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_small_starburst, cheibrodos_sewer_entry_drain, serial_bayou_lagoon_a Sewer: sewer_hellmonk_circle_the_drain Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Forgecraft | 5 6 | 6.1 Spellcasting | 2 3 | 3.0 Armour | 1 | 1.0 Fighting | | 0.3 Short Blades | | 0.1 Maces & Flails | | 0.8 Dodging | | 1.9 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | 16 || 38 Melee: Mace | 14 | 15 || 29 Dagger | 3 | || 3 Short sword | 15 | 15 || 30 Cast: Kinetic Grapnel | 45 | 29 || 74 Launch Clockwork | | 1 || 1 Drink: Brilliance | 1 | || 1 Moonshine | 1 | || 1 Berserk rage | 1 | || 1 Enlightenment | | 1 || 1 Attraction | | 1 || 1 Read: Identify | 1 | || 1 Summoning | 1 | || 1 Enchant armour | 1 | || 1 Torment | 1 | || 1 Blinking | 1 | || 1 Revelation | 1 | || 1 Fog | 1 | || 1 Brand weapon | 1 | || 1 Vulnerability | | 1 || 1 Armour: Robe | 37 | 22 || 59 Dodge: Dodged | 32 | 20 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2172 | 2105 | 67 | 10 | 1754 | 4 | 543.0 | Dungeon | 1912 | 1845 | 67 | 10 | 1556 | 3 | 637.3 | Sewer | 260 | 260 | 0 | 0 | 198 | 1 | 260.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1051 daAuts D:2: 463 daAuts D:3: 396 daAuts Sewer: 260 daAuts