burgertutor Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (8, 9, D:1) a +0 pair of boots (9, 9, D:1) a +0 dagger 4 stones a kobold skeleton (12, 17, D:1) a +0 mace (13, 12, D:1) a frilled lizard skeleton (16, -15, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (16, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -3, D:1) a +0 dagger (25, 30, D:1) a +0 mace (26, 8, D:1) a +0 dagger (29, 28, D:1) 5 boomerangs (33, 6, D:1) a hobgoblin skeleton (33, 20, D:1) a +5 ring of evasion (34, 13, D:1) a +0 plate armour (41, -8, D:1) a +0 robe (46, 27, D:1) a ring of wizardry (47, -8, D:1) a +0 ring mail (47, 9, D:1) a hobgoblin corpse (skeletalised by now) (48, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 21, D:1) a frilled lizard skeleton (52, 22, D:1) a bat skeleton (53, -1, D:1) a +0 club a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 6, D:2) a +0 leather armour (0, 9, D:2) a +0 plate armour (3, -14, D:2) a rat corpse (skeletalised by now) (8, 1, D:2) a rat corpse (skeletalised by now) (16, -26, D:2) a hobgoblin corpse (skeletalised by now) (16, -9, D:2) a +0 hammer (17, -12, D:2) a +0 robe a +3 quarterstaff of chaos (18, -19, D:2) a +0 hammer (23, -20, D:2) a +0 dagger {Udom} a ring of protection from fire (23, -2, D:2) a +0 hand axe (24, -22, D:2) a +0 leather armour (24, -20, D:2) a +0 short sword of draining (25, -10, D:2) a frilled lizard skeleton (30, -18, D:2) a +0 dagger a goblin skeleton (35, -16, D:2) a +0 whip (42, -3, D:2) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (44, -19, D:2) a +0 whip a gnoll skeleton (46, -20, D:2) a +0 spear (47, -19, D:2) a +0 spear (51, -22, D:2) a +0 club (53, -22, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (8, -23, D:3) a +0 robe (15, -14, D:3) the inkwell talisman of the Healing Gods {Harm rCorr MP-5 SInv} [inkwell talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. MP-5: It affects your magic capacity (-5). SInv: It lets you see invisible. (17, -19, D:3) a +0 dagger (18, 3, D:3) an amulet of guardian spirit (19, -17, D:3) a +0 robe (20, 5, D:3) a +0 club (36, -15, D:3) a +0 chain mail