Dungeon Crawl Stone Soup version 0.34-a0-866-g089dd02ed7 (webtiles) character file. Game seed: 14979532456168608456 25 burgertutor the Conjurer (level 3, -2/16 HPs) Began as a Vine Stalker Conjurer on Sept 30, 2025. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1304 turns). burgertutor the Conjurer (Vine Stalker Conjurer) Turns: 1304, Time: 00:00:47 Health: -2/16 AC: 2 Str: 11 XL: 3 Next: 4% Magic: 0/8 EV: 11 Int: 18 God: Gold: 65 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of noise {unknown} h - a scroll of fog {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} k - a potion of attraction {unknown} l - a potion of curing {unknown} Skills: + Level 1.5 Dodging + Level 2.4 Stealth * Level 0.9 Unarmed Combat * Level 2.7 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 17% 1 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Awaken Armour Erth/Frge 4% N/A 86% 4 Dispel Undead Necr 2% 3d7 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! Terence hits you with a +0 trident. You closely miss Terence. You bite Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 trident. You hit Terence. Your bite misses Terence. Terence is severely wounded. Terence closely misses you. You hit Terence. Terence is almost dead. Terence hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You bite Terence, but do no damage. Terence is almost dead. Terence completely misses you. You don't have enough magic to cast this spell. You closely miss Terence. You bite Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 trident! You die... Terence says, "And stay out!" #.## #.## #..# ##.# ######..# . #....#.####### ... #............# J....##......#####.# #...g@@....# #.....#####.# #)#.... #.# #...> ..# #..### .## #.#. . . . # You could see Terence and a goblin. Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) 4 hobgoblins A jackal (D:1) 5 quokkas 2 ball pythons 2 bats (D:1) 3 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 469 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 1287 | D:2 | Noticed Terence 1289 | D:2 | Reached XP level 3. HP: 16/16 MP: 6/8 1294 | D:2 | Learned a level 2 spell: Searing Ray 1304 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic D:2: wad_woods_tower, layout_basic, amethyst_killhole, minmay_small_reverse_x, uniq_robin, uniq_terence, uniq_jessica Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 30 Bite || 16 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 24 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1303 | 1239 | 64 | 0 | 1088 | 2 | 651.5 | Dungeon | 1303 | 1239 | 64 | 0 | 1088 | 2 | 651.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1137 daAuts D:2: 165 daAuts