Dungeon Crawl Stone Soup version 0.34-a0-877-g4192e25726 (webtiles) character file. Game seed: 13740797764338982824 74 burgertutor the Conjurer (level 4, 0/21 HPs) Began as a Vine Stalker Conjurer on Sept 30, 2025. Slain by a scorpion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:42 (3043 turns). burgertutor the Conjurer (Vine Stalker Conjurer) Turns: 3043, Time: 00:01:42 Health: 0/21 AC: 2 Str: 11 XL: 4 Next: 28% Magic: 0/9 EV: 11 Int: 16 God: Gold: 138 SH: 0 Dex: 13 Spells: 1/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2, talons 1, poor constitution 1, dopey 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Armour a - a +0 robe (worn) c - the +3 scale mail "Arhuhoh" {Str+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Jewellery b - an amulet of reflection d - a +6 ring of intelligence Scrolls e - a scroll of enchant armour {unknown} Potions g - a potion of magic c - 4 potions of curing Skills: + Level 1.8 Dodging + Level 2.9 Stealth * Level 0.5 Unarmed Combat * Level 2.7 Spellcasting * Level 5.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 c - Fulminant Prism Conj/Alch 5% 3d7 56% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 50% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Ignite Poison Fire/Alch 2% N/A 88% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You have sharp toenails. Your body sometimes grows weak upon taking damage. You are dopey. (Int -2) Message History The magic dart hits the scorpion. The scorpion is moderately wounded. A scorpion is nearby! The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. A scorpion is nearby! The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you. x2 You are poisoned. The scorpion poisons you! A scorpion is nearby! You hit the scorpion but do no damage. Your bite misses the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion barely misses you. The magic dart hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. A scorpion is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A scorpion is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) You feel sick. The scorpion stings you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your system rejects the healing. You feel better. The scorpion barely misses you. The scorpion stings you. You die... ##### # #### ##.## #... #..$.<######## #... #.s@.....# #... ......######.# #... ##.## #####.##### #.#. #.........## #... #.###.##...# #### #....#.# #. ####.†.# #. # ##.## #. ###.###.# #. You could see a scorpion. Vanquished Creatures 3 adders A dart slug (D:1) 2 ribbon worms (D:2) 5 endoplasms 3 hobgoblins 2 jackals (D:2) An orc (D:3) A quokka (D:2) 5 ball pythons 4 bats 6 frilled lizards 5 goblins 8 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 291 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 1542 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 1545 | D:2 | Learned a level 2 spell: Searing Ray 1774 | D:2 | Identified the +3 scale mail "Arhuhoh" {Str+3} 2380 | D:3 | Reached skill level 5 in Conjurations 2380 | D:3 | Reached XP level 4. HP: 18/21 MP: 4/8 2472 | D:3 | Learned a level 4 spell: Fulminant Prism 2665 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 2665 | D:3 | Gained mutation: You have sharp toenails. [potion of | mutation] 2665 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 3043 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic D:2: layout_loops_ring D:3: layout_loops_corners, kennysheep_generic_room_7 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.8 Stealth | | 2.9 Unarmed Combat | | 0.5 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 38 | 5 || 43 Melee: Unarmed | 38 | 5 || 43 Bite | 16 | || 16 Cast: Magic Dart | 85 | 20 || 105 Searing Ray | | 1 || 1 Drink: Curing | | 1 || 1 Heal wounds | | 1 || 1 Enlightenment | | 1 || 1 Mutation | | 1 || 1 Read: Identify | 1 | || 1 Silence | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 32 | 14 || 46 Dodge: Dodged | 49 | 8 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3047 | 2987 | 60 | 0 | 2669 | 3 | 1015.7 | Dungeon | 3047 | 2987 | 60 | 0 | 2669 | 3 | 1015.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1329 daAuts D:2: 1047 daAuts D:3: 669 daAuts