Dungeon Crawl Stone Soup version 0.34-a0-808-geb79459ac5 (webtiles) character file. Game seed: 8747871697092930682 630 burgertutor the Conjurer (level 7, -4/48 HPs) Began as a Mothkin Conjurer on Oct 22, 2025. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:04:28 (5204 turns). burgertutor the Conjurer (Mothkin Conjurer) Turns: 5204, Time: 00:04:28 Health: -4/48 AC: 3 Str: 10 XL: 7 Next: 48% Magic: 4/10 EV: 11 Int: 19 God: Gold: 121 SH: 0 Dex: 11 Spells: 8/15 levels left rFire . . . (100%) c - +1 short sword "Ducvat" {flame, rElec rC++ rN+++ Will-} rCold + + + (20%) (no offhand) rNeg + + + (0%) b - +0 leather armour of Coehauge {*Silence +Inv rC+ rCorr} rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-4 -> -13), about to teleport, flying A: antennae 1, big wings, low MP 3, auxiliary casting, safe spells, strenuous magic a: Inscribe Auxiliary Spell, Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons c - the +1 short sword "Ducvat" (weapon) {flame, rElec rC++ rN+++ Will-} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Armour b - the +0 leather armour of Coehauge (worn) {*Silence +Inv rC+ rCorr} (You found it on level 3 of the Dungeon) *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of brand weapon {unknown} r - a scroll of revelation i - 5 scrolls of identify T - a scroll of torment Skills: + Level 1.3 Fighting + Level 0.9 Short Blades + Level 2.7 Armour + Level 2.6 Dodging + Level 1.7 Stealth * Level 4.9 Spellcasting * Level 6.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 4% 1 Soul Splinter Necr 16% N/A 17% 1 Lesser Beckoning Tloc 8% N/A 26% 2 Fulminant Prism Conj/Alch 8% 3d6 38% 4 Leda's Liquefaction Alch/Erth 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ru Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your large and strong wings let you fly. Your magical capacity is extremely low. (-30% MP) Your attacks and spells have a chance to cast an inscribed spell. You are immune to direct damage caused by your own spells. Your manual spellcasting speed is reduced. Message History An ogre is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre is nearby! You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) A water moccasin comes into view. There are monsters nearby! You stop channelling your searing ray. The ogre misses you. You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The ogre barely misses you. There are monsters nearby! The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The ogre hits you with a +0 giant club!! The searing ray hits the ogre. The ogre is almost dead. The water moccasin barely misses you. You hit the ogre but do no damage. The ogre is almost dead. You stop channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ....#......##......### .....................### .......................# P.P.P.P...P.P.P...P...## .......................# .......................# ........................ P.P.P...P.P.P...P....... ............$...@....... ................SO...... ................(>...... ..#... ..............!.. .###.# ................# .....###...............# .#........#............. ####.....###............ ...#<....# You could see a water moccasin and an ogre. Vanquished Creatures A black bear (D:5) An ogre (D:4) 2 phantoms (D:5) 4 hounds A jelly (D:5) Robin (D:4) 6 adders A gnoll (D:4) A white imp (D:5) A dart slug (D:4) 3 ribbon worms 11 orcs 4 endoplasms 3 giant cockroaches 9 hobgoblins 4 jackals (D:4) 2 quokkas 3 ball pythons (D:1) 6 bats 3 frilled lizards 11 goblins 9 kobolds 6 rats 93 creatures vanquished. Vanquished Creatures (others) A goblin (D:4) 1 creature vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Mothkin Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 286 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/3 562 | D:1 | Reached skill level 5 in Conjurations 1184 | D:2 | Found a faded altar of an unknown god. 1187 | D:2 | Reached XP level 3. HP: 18/24 MP: 2/4 1205 | D:2 | Learned a level 2 spell: Searing Ray 1574 | D:2 | Identified the +1 short sword "Ducvat" {flame, rElec rC++ | rN+++ Will-} 1641 | D:2 | Reached XP level 4. HP: 27/30 MP: 1/5 2395 | D:3 | Identified the +0 leather armour of Coehauge {*Silence +Inv | rC+ rCorr} 2612 | D:3 | Found a sacrificial altar of Ru. 3393 | D:4 | Reached XP level 5. HP: 29/35 MP: 0/7 3477 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3833 | D:4 | Noticed Robin 3865 | D:4 | Reached skill level 6 in Conjurations 3874 | D:4 | Killed Robin 4067 | D:4 | Noticed an ogre 4072 | D:4 | Killed an ogre 4073 | D:4 | Reached skill level 1 in Armour 4073 | D:4 | Reached XP level 6. HP: 26/42 MP: 2/8 4604 | D:4 | HP: 2/42 [gnoll/+0 halberd[a gnoll bouda] (12)] 4829 | D:5 | Entered Level 5 of the Dungeon 4907 | D:5 | Reached skill level 1 in Fighting 4981 | D:5 | Reached XP level 7. HP: 48/48 MP: 4/9 5204 | D:5 | HP: 1/48 [water moccasin (4)] 5204 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, dk_noncrumbling_2 D:2: layout_basic, nicolae_ecumenical_pavilion, minivault_5, nicolae_underground_beach D:3: layout_basic, mainiacjoe_overflow_paths D:4: layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_corner_b, co_window_unsneaky_path_b, co_window_broadway_a, co_window_paths_e, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, chequers_garden, uniq_robin D:5: layout_cave_pools, mainiacjoe_overflow_24_doors, serial_park, serial_park_avenue1, serial_park_avenue1, serial_park_minivault_5x5_4 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.8 Spellcasting | 3 4 | 4.9 Armour | 1 2 | 2.7 Fighting | 1 | 1.3 Short Blades | | 0.9 Dodging | | 2.6 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 16 | 29 | 3 || 48 Melee: Unarmed | 1 | | || 1 Short sword | 15 | 29 | 3 || 47 Cast: Magic Dart | 56 | 30 | 3 || 89 Searing Ray | 5 | 47 | 6 || 58 Drink: Brilliance | | 1 | || 1 Enlightenment | | 1 | || 1 Invisibility | | 1 | || 1 Magic | | 1 | || 1 Curing | | 1 | || 1 Read: Blinking | 1 | 2 | || 3 Identify | 1 | | || 1 Enchant weapon | | 1 | || 1 Torment | | 1 | || 1 Revelation | | 1 | || 1 Teleportation | | 2 | 1 || 3 Poison | | 1 | || 1 Armour: Robe | 13 | 3 | || 16 Leather armour | | 50 | 7 || 57 Dodge: Dodged | 12 | 34 | 6 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5248 | 5062 | 186 | 55 | 4478 | 5 | 1049.6 | Dungeon | 5248 | 5062 | 186 | 55 | 4478 | 5 | 1049.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1550 daAuts D:1: 1200 daAuts D:2: 1111 daAuts D:3: 1006 daAuts D:5: 379 daAuts