Dungeon Crawl Stone Soup version 0.34-a0-808-geb79459ac5 (webtiles) character file. Game seed: 8759594058696234957 86 burgertutor the Conjurer (level 4, -5/30 HPs) Began as a Mothkin Conjurer on Oct 30, 2025. Slain by a crocodile (10 damage) ... in a sewer. The game lasted 00:02:38 (2090 turns). burgertutor the Conjurer (Mothkin Conjurer) Turns: 2090, Time: 00:02:39 Health: -5/30 AC: 3 Str: 7 XL: 4 Next: 49% Magic: 4/6 EV: 11 Int: 22 God: Gold: 136 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Glass} rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: antennae 1, big wings, low MP 3, auxiliary casting, safe spells, strenuous magic a: Inscribe Auxiliary Spell You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 136 gold pieces. Inventory: Armour a - a +1 robe (worn) b - an orb of glass (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls x - a scroll of amnesia Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 0.1 Unarmed Combat * Level 3.1 Spellcasting * Level 5.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your large and strong wings let you fly. Your magical capacity is extremely low. (-30% MP) Your attacks and spells have a chance to cast an inscribed spell. You are immune to direct damage caused by your own spells. Your manual spellcasting speed is reduced. Message History You stop channelling your searing ray. The crocodile misses you. The crocodile attacks as it pursues you! The crocodile barely misses you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. The magic dart hits the crocodile but does no damage. The crocodile is moderately wounded. The crocodile bites you! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. The crocodile bites you. You feel better. The crocodile bites you. Magic courses through your body. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is severely wounded. (Press . to maintain the ray.) The magic dart hits the crocodile! The crocodile is almost dead. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile bites you! You die... ..÷# #.†## #.~.# #~.# #. #..# #.~ #..# #..# ##..# #.~~ #l..# #..###@.## #.~~#...# #~~~..## #..~..# ##...## #.~.# ##~## #.# ####†#### You could see a crocodile. Vanquished Creatures Terence (D:3) A dart slug (D:1) A ribbon worm (D:2) 6 endoplasms A giant cockroach (D:2) 4 hobgoblins 12 jackals 2 quokkas 4 ball pythons 8 bats 3 frilled lizards 3 goblins 8 kobolds 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Mothkin Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 187 | D:1 | Found Qownew's Magic Scroll Shoppe. 252 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/3 285 | D:1 | Learned a level 2 spell: Searing Ray 551 | D:1 | Reached skill level 5 in Conjurations 1063 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/4 1925 | D:3 | Noticed Terence 1929 | D:3 | Killed Terence 1930 | D:3 | Reached XP level 4. HP: 22/30 MP: 0/5 1964 | D:3 | Found a glowing drain. 1969 | Sewer | Entered a sewer 2075 | Sewer | Noticed a crocodile 2090 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, serial_shops, shop D:2: layout_loops_ring D:3: layout_basic, portal_sewer_entry_e, st_stairs_10, minmay_goblin_kobold_house, uniq_terence Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.1 Dodging | | 2.1 Stealth | | 1.5 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 20 | 8 || 28 Melee: Unarmed | 20 | 8 || 28 Cast: Magic Dart | 31 | 10 || 41 Searing Ray | 27 | 4 || 31 Drink: Brilliance | 1 | || 1 Lignification | 1 | || 1 Curing | | 1 || 1 Magic | | 1 || 1 Read: Identify | 2 | || 2 Teleportation | 1 | || 1 Fear | 1 | || 1 Amnesia | 1 | || 1 Enchant weapon | 1 | || 1 Enchant armour | 1 | || 1 Armour: Robe | 19 | 16 || 35 None | 2 | || 2 Dodge: Dodged | 16 | 10 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2110 | 2060 | 50 | 0 | 1763 | 4 | 527.5 | Dungeon | 1987 | 1937 | 50 | 0 | 1678 | 3 | 662.3 | Sewer | 123 | 123 | 0 | 0 | 85 | 1 | 123.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 993 daAuts D:2: 947 daAuts Sewer: 123 daAuts D:3: 46 daAuts