Dungeon Crawl Stone Soup version 0.34-a0-1104-g1034eacce1 (webtiles) character file. Game seed: 8086866665968125494 18 burgertutor the Grave Robber (level 2, -1/19 HPs) Began as a Mummy Necromancer on Nov 6, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (408 turns). burgertutor the Grave Robber (Mummy Necromancer) Turns: 408, Time: 00:01:21 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 51% Magic: 2/6 EV: 11 Int: 14 God: Gold: 52 SH: 0 Dex: 12 Spells: 4/7 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.6 Dodging + Level 1.5 Stealth * Level 3.0 Spellcasting * Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 3% 1 b - Grave Claw Necr 44% 2d10 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 10% 3 Animate Dead Necr 22% N/A 32% 4 Curse of Agony Necr 22% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The jackal is heavily wounded. The jackal closely misses your soul wisp. The jackal barely misses you. Your soul wisp touches the jackal but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses your soul wisp. The jackal misses you. Your soul wisp touches the jackal. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your soul wisp. The jackal bites your soul wisp but does no damage. The jackal closely misses you. Your soul wisp touches the jackal. You hit the jackal. The jackal is almost dead. The jackal bites your soul wisp but does no damage. The jackal bites you but does no damage. Your soul wisp touches the jackal but does no damage. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 67%) You feel a surge of power! Your soul wisp disappears in a puff of smoke! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your soul wisp touches the jackal. The jackal dies! Your Spellcasting skill increases to level 3! The jackal attacks as it pursues you! The jackal misses you. Your soul wisp barely misses the jackal. You swap places. The jackal bites your soul wisp but does no damage. Your soul wisp closely misses the jackal. The jackal bites your soul wisp but does no damage. The jackal bites you. You die... †..................###. .....##............... # ..)...........##..#..#.. ...........##..##.##.... .....#.................. .......................> .......########....##>. ##..#.... .. ##.#...... #..##### #. #@####... ## #..#h## #. #..*†#####... ####hh......# #)#####... #.. .... ....?. ........ You could see 3 jackals and a friendly soul wisp (summoned). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 3 frilled lizards (D:1) A goblin (D:1) 11 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 262 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 360 | D:1 | Learned a level 2 spell: Grave Claw 408 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.6 Stealth | | 1.5 Necromancy | | 4.5 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Dagger || 56 Cast: Soul Splinter || 19 Grave Claw || 1 Armour: Robe || 41 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 408 | 408 | 0 | 0 | 247 | 1 | 408.0 | Dungeon | 408 | 408 | 0 | 0 | 247 | 1 | 408.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 408 daAuts