burgertutor Level 1 of the Dungeon (1, 4, D:1) a +0 short sword (11, -4, D:1) a bat corpse (skeletalised by now) (11, 0, D:1) a +0 short sword 4 stones (13, -3, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (15, 15, D:1) a +0 short sword a kobold corpse (skeletalised by now) (21, 14, D:1) a quokka corpse (skeletalised by now) (22, 5, D:1) a +0 short sword (34, -5, D:1) a rat corpse (skeletalised by now) (36, -3, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (42, -9, D:1) a rat corpse (skeletalised by now) (42, 15, D:1) a +0 buckler (45, 6, D:1) a +0 flail (46, 2, D:1) a +0 dagger (47, 20, D:1) 6 poisoned darts (48, 2, D:1) a +0 dagger 3 stones (54, 2, D:1) a jackal corpse (skeletalised by now) (56, 2, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 2, D:2) a rat corpse (skeletalised by now) (5, 8, D:2) a quokka corpse (skeletalised by now) (8, 14, D:2) a ball python corpse (9, -9, D:2) a potion of curing (11, 32, D:2) a +0 club a goblin corpse (14, -8, D:2) a scroll of silence (25, 7, D:2) the +2 robe of Vibimon {-Tele Harm Int+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (47, 17, D:2) 4 poisoned darts (47, 21, D:2) a +0 dagger a goblin corpse (48, 27, D:2) a potion of magic 2 gold pieces