Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15064993502906812877 46 buttermutt the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Apr 11, 2026. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:30 (1313 turns). buttermutt the Magician (Djinni Conjurer) Turns: 1313, Time: 00:06:30 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 95% Gold: 48 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} j - a scroll of poison {unknown} Skills: + Level 2.2 Dodging + Level 1.7 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. The jackal closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal barks! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. You die... #......#.#.........# ##.##.#[.(#........## # #.#...#.#..........## # #.#..#.#.#..........# # #.#............>....# ## #.#.).##.<..........# .#######.#...##...........## .......#...#.###.#.[.#...## ###.##.....#[###@#.####### ##.......#.#..##h#.# ...#...#...<..##h..########### ######...........†#..........# ########...#..#..##..........# .....###.#.#.................# .............................# ......................)>.....# ....................†........# You could see 2 jackals. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 4 endoplasms 4 hobgoblins 3 jackals (D:2) 3 quokkas 3 ball pythons A frilled lizard (D:1) 2 goblins 2 kobolds (D:1) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | buttermutt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | buttermutt set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 382 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 573 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 573 | D:1 | Learned a level 1 spell: Kiss of Death 1277 | D:2 | Found Naoxucid's Antique Scrolls. 1313 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic D:2: layout_rooms, nicolae_shop_antique_consumables, minmay_tiny_reverse_x Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.2 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 72 Armour: Robe || 32 Dodge: Dodged || 36