Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14370109425863159422 34 buttermutt the Vexing (level 3, 0/23 HPs) Began as a Poltergeist Hexslinger on Apr 20, 2026. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:57 (720 turns). buttermutt the Vexing (Poltergeist Hexslinger) Turns: 720, Time: 00:06:58 Health: 0/23 AC: 3 Str: 4 XL: 3 Next: 31% Magic: 3/5 EV: 12 Int: 15 God: Gold: 114 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) c - +0 sling (heavy) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) d - +0 cloak rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +1 sling c - a +0 heavy sling (weapon) Armour b - a +1 cloak (haunted) d - a +0 cloak (haunted) Scrolls p - a scroll of poison c - a scroll of identify {unknown} e - a scroll of torment {unknown} h - a scroll of fear {unknown} Potions d - a potion of invisibility {unknown} f - 2 potions of curing {unknown} Skills: + Level 1.3 Fighting + Level 1.8 Ranged Weapons + Level 2.6 Dodging + Level 1.4 Stealth + Level 1.3 Spellcasting + Level 4.7 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 93% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History That would be overly suicidal. Okay, then. Fire: c) +0 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. Something hits you. Fire: c) +0 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. The sprites lose interest in your situation. Something hits you! * * * LOW HITPOINT WARNING * * * Fire: c) +0 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. Reactivating autopickup. Sigmund appears from thin air! Sigmund points at you and mumbles some strange words. You are confused. Sigmund barely misses you. Unknown command. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Sigmund closely misses you. Sigmund barely misses you. Sigmund hits you but does no damage. You feel less confused. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund closely misses you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Sigmund closely misses you. x2 You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ####<##.#.# ## ......#.#.###### #######. ###.....#.#....##### ........ #.....#..........# ........ ###....##..........# ........ ........'........†.# ........ ......###..........######## #. ......# #........@).......## ## ......# #.......@..#.#.#.#.# # ......# #.>............)...## ## ......# #.........#.#.#.#.#.# #. ......# #...................####@ ......# #........#.#.#.#.#.#.##.. ......# #####.##................# #...#.#.#.#.#.#.#..## ##.....)...........# #.#.#.#.#.#.#.#..## You could see Sigmund. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) 2 hobgoblins 5 ball pythons 3 bats 4 frilled lizards 3 goblins (D:2) 2 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | buttermutt the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 50 | D:1 | Reached skill level 1 in Fighting 96 | D:1 | Reached XP level 2. HP: 10/18 MP: 3/3 132 | D:1 | Learned a level 2 spell: Jinxbite 567 | D:2 | Reached skill level 1 in Stealth 615 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/4 681 | D:2 | Encountered Sigmund 720 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, minivault_11, dk_noncrumbling_2 D:2: layout_basic, hex_medium, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Stealth | 1 | 1.4 Ranged Weapons | | 1.8 Dodging | | 2.6 Spellcasting | | 1.3 Hexes | | 4.7 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 60 Cast: Jinxbite || 2 Armour: None || 21 Dodge: Dodged || 17