Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4410387939305651026 132 buttermutt the Magician (level 5, -3/35 HPs) Began as a Djinni Conjurer on Apr 23, 2026. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (12 damage) ... on level 4 of the Dungeon. The game lasted 00:07:38 (2111 turns). buttermutt the Magician (Djinni Conjurer) Turns: 2111, Time: 00:07:39 Health: -3/35 AC: 2 Str: 6 XL: 5 Next: 38% Gold: 191 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring of wizardry Stlth ++ (no ring) HPRegen 0.25/turn %: wizardry (x1), infuse magic (-4 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons b - the +5 long sword "Jucufent" {valour, Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Jewellery d - a ring of wizardry (worn) Wands e - a wand of paralysis (7) Scrolls c - a scroll of acquirement {unknown} d - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of enchant armour {unknown} k - a scroll of enchant weapon {unknown} Potions f - a potion of heal wounds {unknown} l - a potion of attraction {unknown} n - a potion of curing {unknown} o - 2 potions of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Forgecraft + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 6% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 6% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Scorch Fire 52% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a surge of power! The magic dart hits the gnoll. You kill the gnoll! You hear a shout! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You have reached level 5! The power to cast Scorch wells up from within. Spell assigned to 'f'. You encounter a gnoll. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, 83% to hit) You feel a surge of power! You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. Unknown command. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll hits you from afar with a +0 halberd! The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. Your attacks no longer feel as feeble. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll barely misses you. The searing ray hits the gnoll bouda. You kill the gnoll bouda! You finish channelling your searing ray. The gnoll barely misses you. The gnoll completely misses you. The gnoll hits you with a +0 club. The gnoll barely misses you. The gnoll closely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ############# #...........# #...........########## #.............@j...... #...........###j...... #...........# j...... ###..######## j...... #........ ....... #.####### ....... #<## ....... #..## ###.. ....### ##..##.....# You could see 4 gnolls. Vanquished Creatures A gnoll bouda (D:4) A gnoll (D:4) 4 adders A dart slug (D:1) 4 orcs (D:3) 6 endoplasms 9 hobgoblins 11 ball pythons 8 bats 5 frilled lizards 7 goblins 5 kobolds 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | buttermutt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | buttermutt set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 249 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 574 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 574 | D:1 | Learned a level 1 spell: Kiss of Death 1136 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1708 | D:3 | Identified the +5 long sword "Jucufent" {valour, Str+3} 2105 | D:4 | Reached XP level 5. HP: 31/35 MP: 0/0 2105 | D:4 | Learned a level 2 spell: Scorch 2111 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_ring D:2: layout_loops_ring, minmay_liquid_box D:3: layout_basic D:4: layout_rooms, minmay_temple_entry_junction, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 46 || 119 Searing Ray | 1 | 2 || 3 Armour: Robe | 16 | 5 || 21 Dodge: Dodged | 7 | 6 || 13