Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 4294712507311949090 21 bwicke the Shooter (level 2, 0/19 HPs) Began as an Octopode Hunter on Jan 2, 2026. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1204 turns). bwicke the Shooter (Octopode Hunter) Turns: 1204, Time: 00:02:16 Health: 0/19 AC: 1 Str: 10 XL: 2 Next: 87% Magic: 2/2 EV: 12 Int: 11 God: Gold: 92 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) b - +2 mace (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) d - quill talisman %: no passive effects @: quill-form, invisible A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 shortbow b - a +2 heavy mace (weapon) Magical Staves c - a staff of earth Talismans d - a quill talisman (worn) Scrolls s - a scroll of butterflies i - a scroll of identify Potions i - a potion of invisibility m - a potion of might Skills: - Level 2.0 Fighting + Level 4.8 Ranged Weapons - Level 2.0 Dodging - Level 1.3 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 34% 1 Iskenderun's Battlesphe Conj/Frge 0% 2d7 98% 4 Detonation Catalyst Fire/Alch 0% 2d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the rat! HP restored. Things that are here: a rat corpse; a quokka corpse You encounter an adder. You shoot an arrow. The arrow hits the adder. The adder hisses angrily. The adder is lightly wounded. You encounter a ribbon worm. You shoot an arrow. The arrow hits the adder but does no damage. The adder is lightly wounded. You shoot an arrow. The arrow barely misses the adder. The adder bites you. x2 You are poisoned. The adder poisons you! You feel sick. The adder attacks as it pursues you! The adder barely misses you. Okay, then. Unknown command. You feel sick. Press: ? - help, Dir - look around, f - activate Confirm quaff: an adder (lightly wounded, will become unable to see you) You fade into invisibility! You feel sick. The adder bites you but does no damage. The adder closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You feel sick. You unwield your +0 shortbow. b - a +2 heavy mace (weapon) You feel sick. The adder closely misses you. You barely miss the adder. Your grab misses the adder. You feel sick. You are no longer poisoned. The adder bites you but does no damage. The adder closely misses you. The adder barely misses you. The ribbon worm expels a string of sticky webbing. You hit the ribbon worm. You grab the ribbon worm. The ribbon worm is lightly wounded. You constrict the ribbon worm. The ribbon worm bites you! You die... ###.# #.## #. #.# ####.# #. #.# #....# #. #.#######.########## #...##....##........ ###....#####...##### #..### #...# ##.## #...# #.@# ###.# ##.w### #.# ##..S..## #.# ##..###..#######.## #..## ##......##..# #.## ######.###.# .... #######.###†#### ....... ................ .......... #########.#.#### You could see a ribbon worm (unable to see you, catching breath) and an adder (wandering, unable to see you). Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons 3 bats (D:1) 5 endoplasms 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bwicke the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 203 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 752 | D:1 | Found a faded altar of an unknown god. 1204 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_corners, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_cross_1, co_window_paths_c, co_window_unsneaky_path_b, co_window_corner_b, co_window_paths_e, glass_columns_a, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_rooms Action || total ---------------------------++------- Attack: Normal || 2 Melee: Mace || 2 Constrict || 1 Fire: Shortbow || 62 Drink: Invisibility || 1 Read: Identify || 2 Armour: None || 15 Dodge: Dodged || 17 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1216 | 1191 | 25 | 0 | 998 | 2 | 608.0 | Dungeon | 1216 | 1191 | 25 | 0 | 998 | 2 | 608.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1053 daAuts D:2: 163 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+