Dungeon Crawl Stone Soup version 0.34-a0-1975-g332d4de64d (webtiles) character file. Game seed: 980653085681172586 21 bwicke the Shield-Bearer (level 2, -2/21 HPs) Began as a Merfolk Wanderer on Jan 8, 2026. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:04:49 (976 turns). bwicke the Shield-Bearer (Merfolk Wanderer) Turns: 976, Time: 00:04:49 Health: -2/21 AC: 3 Str: 11 XL: 2 Next: 87% Magic: 2/2 EV: 10 Int: 7 God: Gold: 51 SH: 8 Dex: 18 Spells: 1/1 levels left rFire . . . (100%) a - +0 short sword rCold + . . (50%) b - +3 buckler rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-2 -> -15), weak-willed, invisible A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) h - a +0 sling Missiles c - 9 poisoned darts (quivered) Armour b - a +3 buckler (worn) d - a +0 leather armour (worn) Jewellery f - a ring of protection from cold (worn) Talismans e - a scarab talisman g - an inkwell talisman Potions A - a potion of attraction f - a potion of mutation {unknown} Skills: - Level 1.1 Fighting - Level 2.4 Short Blades - Level 2.0 Throwing - Level 1.3 Dodging - Level 4.0 Shields - Level 1.0 Invocations + Level 0.2 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 78% 2 Hailstorm Conj/Ice 0% 3d5 95% 3 Summon Ice Beast Ice/Summ 0% N/A 95% 3 Flame Wave Conj/Fire 0% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Unknown command. The goblin shoots a sling bullet. The sling bullet hits you. You kill the goblin! You encounter a kobold. It is wielding a +0 short sword. Terence screams, "Get out, before I make you get out!" As you read the scroll labelled ZIS FUEMEMAMIM, it crumbles to dust. It is a scroll of enchant armour. Your +2 buckler glows green for a while. As you read the scroll labelled WEZ CETOUKLAOS, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of revelation. You encounter an adder. The kobold shouts! You block Terence's attack. Found a triangular jasper amulet. As you read the scroll labelled TAXZEU UVOVURCH, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Terence hits you with a +0 short sword of venom. You are poisoned. As you read the scroll labelled OLOKOW GUSEG, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You feel sick. Terence hits you with a +0 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence looks more healthy. Terence attacks as he pursues you! Terence barely misses you. You block the kobold's attack. It was a potion of invisibility. You fade into invisibility! Your surroundings suddenly seem different. You encounter a goblin and a rat. The goblin is carrying a wand of flame. Found a parchment of Jinxbite, a rimehorn talisman and 13 gold pieces. Found an escape hatch in the floor. You die... ######* ##.....## *#......@#* *.........# ** *...:.....# ,** *..%.....># ,,*******....g...r# ,,,,,,,,,.........# ...#*****.........# ...# *,,,........$# ."##**,**,,,,,,,,,* You could see a goblin (wandering, unable to see you) and a rat (asleep, unable to see you). Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats 6 frilled lizards 2 goblins 3 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bwicke the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | bwicke set off with the following items: a +0 short sword, | a +2 buckler, 14 poisoned darts, a +0 leather armour, a | potion of attraction. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 154 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 902 | D:2 | Reached skill level 4 in Shields 941 | D:2 | Encountered Terence 975 | D:2 | HP: 1/21 [poisoned by Terence] 976 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_rooms, basic_altar, st_stairs_2, kennysheep_big_empty_room, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Shields | 4 | 4.0 Fighting | | 1.1 Short Blades | | 2.4 Throwing | | 2.0 Dodging | | 1.3 Invocations | | 1.0 Shapeshifting | | 0.2 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Short sword || 67 Throw: Dart || 5 Drink: Invisibility || 1 Read: Teleportation || 1 Enchant armour || 1 Revelation || 1 Vulnerability || 1 Stab: Sleeping || 6 Armour: Leather armour || 35 Dodge: Dodged || 24 Block: Buckler || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 971 | 945 | 26 | 0 | 726 | 2 | 485.5 | Dungeon | 971 | 945 | 26 | 0 | 726 | 2 | 485.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 870 daAuts D:2: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+