Seeded DCSS version 0.34-a0-1975-g332d4de64d (webtiles) character file. Game seed: 980653085681172586 (custom seed) 61 bwicke the Shield-Bearer (level 4, -1/35 HPs) Began as a Merfolk Wanderer on Jan 8, 2026. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:06:36 (1469 turns). bwicke the Shield-Bearer (Merfolk Wanderer) Turns: 1469, Time: 00:06:37 Health: -1/35 AC: 3 Str: 11 XL: 4 Next: 7% Magic: 4/4 EV: 10 Int: 9 God: Gold: 77 SH: 7 Dex: 18 Spells: 3/3 levels left rFire . . . (100%) a - +0 whip (flame) rCold + + . (33%) g - +2 buckler rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of protection from cold HPRegen 0.25/turn i - ring of protection from cold MPRegen 0.09/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -29) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 whip of flaming (weapon) b - a +0 sling k - a +0 short sword Missiles c - 14 poisoned darts (quivered) Armour d - a +0 leather armour (worn) g - a +2 buckler (worn) Jewellery h - a ring of protection from cold (worn) i - a ring of protection from cold (worn) Talismans e - a scarab talisman f - an inkwell talisman j - a rimehorn talisman Scrolls c - a scroll of enchant armour {unknown} V - a scroll of vulnerability h - a scroll of teleportation {unknown} j - a scroll of revelation {unknown} Potions A - a potion of attraction d - a potion of invisibility {unknown} f - a potion of mutation {unknown} b - a potion of brilliance Skills: - Level 3.0 Fighting - Level 2.4 Short Blades - Level 2.0 Throwing - Level 1.3 Dodging - Level 3.0 Shields - Level 1.0 Invocations + Level 2.9 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% 2d2 75% 2 Searing Ray Conj 0% 2d4 75% 2 Hailstorm Conj/Ice 0% 3d5 93% 3 Summon Ice Beast Ice/Summ 0% N/A 93% 3 Flame Wave Conj/Fire 0% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword of venom and wearing a +2 ring mail of cold resistance (severely wounded, 72% to hit) The puff of flame misses Terence. The now-empty wand crumbles to dust. You aren't carrying any items that you can evoke. Sorry, you're not good enough to have a special ability. Unknown command. You unwield your +0 sling. Your +0 whip of flaming bursts into flame! a - a +0 whip of flaming (weapon) Terence looks scornfully at you. You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. Terence hits you with a +0 short sword of venom. You hit Terence. You burn Terence. Terence is severely wounded. You block Terence's attack. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword of venom. You are poisoned. You barely miss Terence. Terence is severely wounded. You feel very sick. Terence hits you with a +0 short sword of venom. You hit Terence but do no damage. Terence is severely wounded. You feel sick. Terence hits you with a +0 short sword of venom. You are lethally poisoned! You closely miss Terence. Terence is severely wounded. You feel very sick. Terence hits you with a +0 short sword of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of brilliance. You feel clever all of a sudden. k -> b - a potion of brilliance You die... #### ###### ##...# #....# ##...[. #....## #### #...... #.....########... #...... #................ #.....@ #....#######..... #.....##########..#######..... #..........)@@.............).. #.......#.......##.########.... #.......#.......##.# ..###... #.......#.......##.# .. #### ##.....##........#.### .# .### ##...# #............##.##.<.# ###! #........#.#.#....<.... #. ########.#.#.........## #...#....)....## You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 5 endoplasms 2 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons 5 bats 6 frilled lizards 2 goblins 6 kobolds 3 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bwicke the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | bwicke set off with the following items: a +0 short sword, | a +2 buckler, 14 poisoned darts, a +0 leather armour, a | potion of attraction. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 204 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 996 | D:2 | Reached skill level 1 in Shapeshifting 996 | D:2 | Reached XP level 3. HP: 24/29 MP: 3/3 1063 | D:2 | Found a radiant altar of Vehumet. 1340 | D:2 | Reached XP level 4. HP: 24/35 MP: 4/4 1447 | D:2 | Encountered Terence 1469 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_rooms, basic_altar, st_stairs_2, kennysheep_big_empty_room, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.0 Shapeshifting | 1 2 | 2.9 Short Blades | | 2.4 Throwing | | 2.0 Dodging | | 1.3 Shields | | 3.0 Invocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 68 | 6 || 74 Melee: Short sword | 68 | || 68 Whip | | 6 || 6 Fire: Sling | 47 | 3 || 50 Throw: Dart | 1 | || 1 Evoke: Wand of flame | | 5 || 5 Drink: Brilliance | | 1 || 1 Read: Vulnerability | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 38 | 5 || 43 Dodge: Dodged | 28 | 1 || 29 Block: Buckler | 32 | 1 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1488 | 1462 | 26 | 0 | 1074 | 2 | 744.0 | Dungeon | 1488 | 1462 | 26 | 0 | 1074 | 2 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 952 daAuts D:2: 536 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+